Non-line-of-sight Reconstruction Using Efficient Transient Rendering

被引:33
|
作者
Iseringhausen, Julian [1 ]
Hullin, Matthias B. [1 ]
机构
[1] Univ Bonn, Inst Comp Sci 2, D-53115 Bonn, Germany
来源
ACM TRANSACTIONS ON GRAPHICS | 2020年 / 39卷 / 01期
基金
欧洲研究理事会;
关键词
Non-line-of-sight sensing; looking around corners;
D O I
10.1145/3368314
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Being able to see beyond the direct line of sight is an intriguing prospect and could benefit a wide variety of important applications. Recent work has demonstrated that time-resolved measurements of indirect diffuse light contain valuable information for reconstructing shape and reflectance properties of objects located around a corner. In this article, we introduce a novel reconstruction scheme that, by design, produces solutions that are consistent with state-of-the-art physically based rendering. Our method combines an efficient forward model (a custom renderer for time-resolved three-bounce indirect light transport) with an optimization framework to reconstruct object geometry in an analysis-by-synthesis sense. We evaluate our algorithm on a variety of synthetic and experimental input data, and show that it gracefully handles uncooperative scenes with high levels of noise or non-diffuse material reflectance.
引用
收藏
页数:14
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