Luminance binocular disparity for 3D surface simulation

被引:8
|
作者
Paillé, D [1 ]
Monot, A [1 ]
Dumont-Bècle, P [1 ]
Kemeny, A [1 ]
机构
[1] Museum Natl Hist Nat, Lab Photobiol, F-75231 Paris, France
来源
关键词
binocular vision; binocular rivalry; depth perception; texture; metallic paint;
D O I
10.1117/12.429536
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Different stereoscopic effects, based on 100% binocular luminance contrast have been described previously (O'Shea & Blake, 1987; Howard, 1995): the "sieve" effect, the "binocular lustre" effect, the "floating" effect and the "rivaldepth" effect. By mean of a dichoptic set-up, we have measured the detection thresholds for these different effects in function of binocular luminance contrast. Psychometric data have been recorded using a Yes-No paradigm, a spatial 2AFC paradigm and a temporal 2AFC paradigm. Our results show that even for small contrasts all these stereoscopic effects are perceived. We have noticed an increase of the detection thresholds in the following order: "sieve", "binocular lustre", "rivaldepth" and "floating" effect. Two groups have been distinguished: Group 1: "sieve" and "binocular lustre" effects, processed by mechanisms based on summation and binocular rivalry; Group 2: "floating" and "rivaldepth" effects, processed, by fusional vergence, in addition to these mechanisms. These results brought up the question of the existence of luminance disparity detectors and of their relations with spatial disparity detectors. Some of these effects are present during the observation of metallic coatings. These surface simulation data will be used for metallic paint characterization and rendering, using Renault's real time Virtual Presentation of vehicles tool.
引用
收藏
页码:622 / 633
页数:12
相关论文
共 50 条
  • [31] 3D surface reconstruction based on binocular vision using structured light
    马志峰
    韩福海
    王腾飞
    Journal of Beijing Institute of Technology, 2016, 25 (03) : 413 - 417
  • [32] Properties of surface reconstruction from binocular disparity
    Inui, T
    INTERNATIONAL JOURNAL OF PSYCHOLOGY, 1996, 31 (3-4) : 48445 - 48445
  • [33] 3D surface orientation based on a novel representation of the orientation disparity field
    Fantoni, Carlo
    VISION RESEARCH, 2008, 48 (25) : 2509 - 2522
  • [34] PERCEIVED SIZE-RATIO IN STEREOSCOPIC VISION AS A FUNCTION OF CONVERGENCE BINOCULAR DISPARITY AND LUMINANCE
    OYAMA, T
    SATO, F
    JAPANESE PSYCHOLOGICAL RESEARCH, 1967, 9 (01) : 1 - &
  • [35] Binocular Mechanisms of 3D Motion Processing
    Cormack, Lawrence K.
    Czuba, Thaddeus B.
    Knoll, Jonas
    Huk, Alexander C.
    ANNUAL REVIEW OF VISION SCIENCE, VOL 3, 2017, 3 : 297 - 318
  • [36] Visual comfort of binocular and 3D displays
    Kooi, FL
    Toet, A
    DISPLAYS, 2004, 25 (2-3) : 99 - 108
  • [37] Modeling and Simulation of 3D Surface Finish of Grinding
    Ullah, A. M. M. Sharif
    Tamaki, Jun'ichi
    Kubo, Akihiko
    ADVANCES IN ABRASIVE TECHNOLOGY XIII, 2010, 126-128 : 672 - 677
  • [38] Adaptive surface triangulations for 3D process simulation
    Nguyen, PH
    Burenkov, A
    Lorenz, J
    SIMULATION OF SEMICONDUCTOR PROCESSES AND DEVICES 2004, 2004, : 161 - 164
  • [39] Aging and the discrimination of 3-D shape from motion and binocular disparity
    Norman, J. Farley
    Holmin, Jessica S.
    Beers, Amanda M.
    Cheeseman, Jacob R.
    Ronning, Cecilia
    Stethen, Angela G.
    Frost, Adam L.
    ATTENTION PERCEPTION & PSYCHOPHYSICS, 2012, 74 (07) : 1512 - 1521
  • [40] Aging and the discrimination of 3-D shape from motion and binocular disparity
    J. Farley Norman
    Jessica S. Holmin
    Amanda M. Beers
    Jacob R. Cheeseman
    Cecilia Ronning
    Angela G. Stethen
    Adam L. Frost
    Attention, Perception, & Psychophysics, 2012, 74 : 1512 - 1521