Real-time interactive motion transitions by a uniform posture map

被引:0
|
作者
Kim, JO
Lee, BR
Chung, CH
机构
[1] Kwangwoon Univ, Dept Informat & Control Engn, Seoul 139701, South Korea
[2] Daegu Haany Univ, Fac Multimedia, Gyongsan 712715, Gyeongsanbuk Do, South Korea
关键词
Kohonen self-organizing map; motion edit; motion transition; character animation; UPM (uniform posture map);
D O I
10.1016/j.future.2004.03.010
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
Motion transition is a useful method for reusing existing motion data. It generates a seamless intermediate motion with two short motion sequences. In this paper, the Uniform Posture Map (UPM) is proposed to perform motion transitions. The UPM is organized through the quantization of various postures with an unsupervised learning algorithm; it places the output neurons with similar postures in adjacent positions. Using this property, an intermediate posture of two applied postures is generated; the generating posture is used as a key-frame to make an interpolating motion. The UPM has lower computational costs in comparison with other motion transition algorithms. It provides a control parameter; an animator can not only control the motion simply by adjusting this parameter, but can also produce animation interactively. The UPM prevents the generating of invalid output neurons to present unrealistic postures in the learning phase; thus, it makes more realistic motion curves. Finally, it contributes to the making of more natural motions. The motion transition algorithm proposed in this paper can be applied to various fields such as real-time 3D games, virtual reality applications, and web 3D applications. (c) 2004 Elsevier B.V. All rights reserved.
引用
收藏
页码:1106 / 1116
页数:11
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