Real-time interactive motion transitions by a uniform posture map

被引:0
|
作者
Kim, JO
Lee, BR
Chung, CH
机构
[1] Kwangwoon Univ, Dept Informat & Control Engn, Seoul 139701, South Korea
[2] Daegu Haany Univ, Fac Multimedia, Gyongsan 712715, Gyeongsanbuk Do, South Korea
关键词
Kohonen self-organizing map; motion edit; motion transition; character animation; UPM (uniform posture map);
D O I
10.1016/j.future.2004.03.010
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
Motion transition is a useful method for reusing existing motion data. It generates a seamless intermediate motion with two short motion sequences. In this paper, the Uniform Posture Map (UPM) is proposed to perform motion transitions. The UPM is organized through the quantization of various postures with an unsupervised learning algorithm; it places the output neurons with similar postures in adjacent positions. Using this property, an intermediate posture of two applied postures is generated; the generating posture is used as a key-frame to make an interpolating motion. The UPM has lower computational costs in comparison with other motion transition algorithms. It provides a control parameter; an animator can not only control the motion simply by adjusting this parameter, but can also produce animation interactively. The UPM prevents the generating of invalid output neurons to present unrealistic postures in the learning phase; thus, it makes more realistic motion curves. Finally, it contributes to the making of more natural motions. The motion transition algorithm proposed in this paper can be applied to various fields such as real-time 3D games, virtual reality applications, and web 3D applications. (c) 2004 Elsevier B.V. All rights reserved.
引用
收藏
页码:1106 / 1116
页数:11
相关论文
共 50 条
  • [1] The uniform posture map algorithm for the real-time interactive motion transitions of an articulated body
    Kim, JO
    Lee, BR
    Chung, CH
    Hwang, J
    Lee, W
    COMPUTATIONAL SCIENCE - ICCS 2003, PT I, PROCEEDINGS, 2003, 2657 : 295 - 304
  • [2] A real-time natural motion edit by the uniform posture map-algorithm
    Kim, JO
    Lee, BR
    Chung, CH
    COMPUTATIONAL SCIENCE AND ITS APPLICATIONS - ICCSA 2003, PT 3, PROCEEDINGS, 2003, 2669 : 630 - 639
  • [3] Interactive real-time motion blur
    Wloka, MM
    Zeleznik, RC
    VISUAL COMPUTER, 1996, 12 (06): : 283 - 295
  • [4] Real-Time Monitoring Human Motion System for Ergonomic Posture
    Otto, Thiago Beckert
    Campos, Alexandre
    de Souza, Marcos Aurelio
    ADVANCES IN AUTOMATION AND ROBOTICS RESEARCH IN LATIN AMERICA, 2017, 13 : 223 - 234
  • [5] Interactive motion mapping for real-time character control
    Rhodin, Helge
    Tompkin, James
    Kim, Kwang In
    Varanasi, Kiran
    Seidel, Hans-Peter
    Theobalt, Christian
    COMPUTER GRAPHICS FORUM, 2014, 33 (02) : 273 - 282
  • [6] Real-time interactive graphics - Real-time interactive storytelling
    Fraser, GD
    COMPUTER GRAPHICS-US, 1999, 33 (04): : 14 - 16
  • [7] Sitting Posture Recognition in Real-Time Combined with Index Map and BLS
    Sun, Wanting
    Zhou, Ze
    Li, Hongjun
    3RD INTERNATIONAL CONFERENCE ON INNOVATION IN ARTIFICIAL INTELLIGENCE (ICIAI 2019), 2019, : 101 - 105
  • [8] Real-Time Optimal Reach-Posture Prediction in a New Interactive Virtual Environment
    Jingzhou Yang
    R. Timothy Marler
    Steven Beck
    Karim Abdel-Malek
    Joo Kim
    Journal of Computer Science and Technology, 2006, 21 : 189 - 198
  • [9] Real-time optimal reach-posture prediction in a new interactive virtual environment
    Yang, JZ
    Marler, RT
    Beck, S
    Abdel-Malek, K
    Kim, J
    JOURNAL OF COMPUTER SCIENCE AND TECHNOLOGY, 2006, 21 (02) : 189 - 198
  • [10] Real-time posture and activity recognition
    Ozer, IB
    Wolf, W
    IEEE WORKSHOP ON MOTION AND VIDEO COMPUTING (MOTION 2002), PROCEEDINGS, 2002, : 133 - 138