Rapid Adaptation of Air Combat Behaviour

被引:8
|
作者
Toubman, Armon [1 ]
Roessingh, Jan Joris [1 ]
Spronck, Pieter [2 ]
Plaat, Aske [3 ]
van den Herik, Jaap [4 ]
机构
[1] Netherlands Aerosp Ctr, Dept Training Simulat & Operator Performance, Amsterdam, Netherlands
[2] Tilburg Univ, Tilburg Ctr Cognit & Commun, NL-5000 LE Tilburg, Netherlands
[3] Leiden Univ, Leiden Inst Adv Comp Sci, NL-2300 RA Leiden, Netherlands
[4] Leiden Univ, Leiden Ctr Data Sci, NL-2300 RA Leiden, Netherlands
关键词
D O I
10.3233/978-1-61499-672-9-1791
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Adaptive behaviour for computer generated forces enriches training simulations with appropriate challenge levels. For adequate insight into the range of possible behaviour, the adaptation has to take place in a rapid fashion. Ideally, each new behaviour model should remain readable by (and thereby under the control of) human experts. Although various attempts have been made at creating adaptive behaviour, current solutions require large numbers of simulations. Moreover, usability by end users has been of subordinate interest, as is compliance with doctrine and ethics. In this work, we present a machine learning method that enables fast behaviour adaptation, while keeping the behaviour models in a human-readable format. We demonstrate the effectiveness of the proposed method in beyond-visual-range air combat simulations.
引用
收藏
页码:1791 / 1796
页数:6
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