Evaluation of the Usability and Playability of an Exergame for Executive Functions Stimulation and Its Development Process

被引:5
|
作者
Mossmann, Joao Batista [1 ,4 ]
Reategui, Eliseo Berni [1 ]
Ferrari Barbosa, Debora Nice [2 ]
Fonseca, Rochele Paz [3 ]
Cardoso, Caroline de Oliveira [3 ]
Silveira Valadares, Vitor Caetano [4 ]
机构
[1] Fed Univ Rio Grande Sul UFRGS, PGIE, Porto Alegre, RS, Brazil
[2] Feevale Univ, Doctored Cultural Divers & Social Inclus, Novo Hamburgo, Brazil
[3] Pontifical Catholic Univ Rio Grande Sul PUCRS, Postgrad Program Psychol Human Cognit, Porto Alegre, RS, Brazil
[4] Feevale Univ, Digital Games, Novo Hamburgo, Brazil
关键词
Exergame; Educational games; Executive functions; Inhibitory control; Cognitive development; INHIBITORY CONTROL;
D O I
10.1007/978-3-319-58472-0_14
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
The present article shows the process of development of an active-play video game, also known as exergame, focused on stimulating Executive Functions (EF), more specifically inhibitory control in children in the early years of elementary school. In addition to presenting EF and inhibitory control concepts, this article also approaches the creation process of the game. Furthermore, it also analyzes data obtained from a pilot trial that was carried out for a month with a boy from the targeted group. The purpose of this trial was to evaluate if the project was suitable to be tested in an experimental group.
引用
收藏
页码:164 / 179
页数:16
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