Psychiatrists' Perceptions of World of Warcraft and Other MMORPGs

被引:2
|
作者
Lis, Eric [1 ,2 ]
Chiniara, Carl [1 ,2 ]
Wood, Megan A. [2 ,3 ]
Biskin, Robert [1 ,2 ]
Montoro, Richard [1 ,2 ]
机构
[1] McGill Univ, Ctr Hlth, Dept Psychiat, Montreal, PQ, Canada
[2] McGill Univ, Psychiat Percept Emerging Technol Labs, Montreal, PQ, Canada
[3] Concordia Univ, Dept Psychol, Montreal, PQ H3G 1M8, Canada
关键词
World of Warcraft; MMORPGs; Role-playing games; Video games; Stereotypes; Psychiatrists; ROLE-PLAYING GAMES; RESPONSE RATES; MAIL SURVEYS; PHYSICIANS;
D O I
10.1007/s11126-015-9390-2
中图分类号
R749 [精神病学];
学科分类号
100205 ;
摘要
Video game use, particularly massively-multiplayer online games (MMOs) and massively-multiplayer online role-playing games (MMORPGs), has been a focus of considerable research in recent years. However, little is known regarding how mental health workers perceive patients and clients who report playing them. The present study examines whether psychiatrists play MMOs/MMORPGs and how they perceive those who play them. Psychiatrists (N = 48) at a tertiary care centre in Canada completed a questionnaire assessing history of playing video games as well as whether they associate such use with psychopathology. Only 36.7 % believed there was an association between psychopathology and MMO/MMORPG use. Implications for clinical practice and future research are discussed.
引用
收藏
页码:323 / 327
页数:5
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