Informal In-Game Help Practices in Massive Multiplayer Online Games

被引:0
|
作者
Okopny, Paul [1 ]
Musabirov, Ilya [1 ]
Alexandrov, Daniel [1 ]
机构
[1] Natl Res Univ, Higher Sch Econ, 16 Ulitsa Soyuza Pechatnikov, St Petersburg 190121, Russia
来源
SOCIAL INFORMATICS | 2015年 / 8852卷
关键词
Online games; Help practices; MMOG; Online communities;
D O I
10.1007/978-3-319-15168-7_27
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
In this paper we explore helping behavior of support agents and regular players in browser-based MMORTS/RPG Castlot. Using chat logs from 12 servers, we analyzed differences between support agents and regular players. We have found that the major in-game verbal help is being provided by players and not by support agents. We have also found that support agents' helping behavior drops dramatically as a server ages, while regular players preserve helping practice, that is mostly transferred from public to guild chat channels.
引用
收藏
页码:218 / 222
页数:5
相关论文
共 50 条
  • [21] The Gaming Effect: How Massive Multiplayer Online Games Incorporate Principles of Economics
    Barnett, Joshua H.
    Archambault, Leanna
    TECHTRENDS, 2010, 54 (06) : 29 - 35
  • [22] Student profiles based on in-game performance and help-seeking behaviours in an online mathematics game
    Norum, Reilly
    Lee, Ji-Eun
    Ottmar, Erin
    Harrison, Lane
    BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY, 2024, 55 (06) : 2697 - 2718
  • [23] Quest reward optimization method for massive multiplayer online role playing games
    Kang, Shin Jin
    Kim, Soo-Kyun
    TELECOMMUNICATION SYSTEMS, 2015, 60 (02) : 327 - 335
  • [24] The seriousness of massive multiplayer online games: the case of Star Wars Galaxy of Heroes
    Reyes Uribe, Ana Cecilia
    Gonzalez Flores, Simon Carlos
    LEISURE STUDIES, 2023, 42 (04) : 483 - 496
  • [25] Quest reward optimization method for massive multiplayer online role playing games
    Shin Jin Kang
    Soo-Kyun Kim
    Telecommunication Systems, 2015, 60 : 327 - 335
  • [26] Factors determining player drop-out in Massive Multiplayer Online Games
    Lebres, Ines
    Rita, Paulo
    Moro, Sergio
    Ramos, Pedro
    ENTERTAINMENT COMPUTING, 2018, 26 : 153 - 162
  • [27] CAPTCHA Challenges for Massively Multiplayer Online Games Mini-game CAPTCHAs
    Chow, Yang-Wai
    Susilo, Willy
    Zhou, Hua-Yu
    2010 INTERNATIONAL CONFERENCE ON CYBERWORLDS (CW 2010), 2010, : 254 - 261
  • [28] Motivation is a game: Massively multiplayer online games as agents of motivation in higher education
    Bawa, Papia
    Watson, Sunnie Lee
    Watson, William
    COMPUTERS & EDUCATION, 2018, 123 : 174 - 194
  • [29] Statistical properties of online avatar numbers in a massive multiplayer online role-playing game
    Jiang, Zhi-Qiang
    Ren, Fei
    Gu, Gao-Feng
    Tan, Qun-Zhao
    Zhou, Wei-Xing
    PHYSICA A-STATISTICAL MECHANICS AND ITS APPLICATIONS, 2010, 389 (04) : 807 - 814
  • [30] Psychopathology of multiplayer online game
    Lecardeur, Laurent
    ANNALES MEDICO-PSYCHOLOGIQUES, 2013, 171 (08): : 579 - 586