共 50 条
- [41] Understanding the Time Characteristic of User Behavior on Online Forums PROCEEDINGS 2015 IEEE INTERNATIONAL CONFERENCE ON BIG DATA, 2015, : 2300 - 2306
- [42] Social Performances: Understanding the Motivations for Online Participatory Behavior GROUP 2009 PROCEEDINGS, 2009, : 397 - 398
- [44] High-level Cooperative Behavior Model of Online Summit Games 30TH INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION, ICCE 2022, VOL 2, 2022, : 535 - 540
- [46] Challenges in moderating disruptive player behavior in online competitive action games FRONTIERS IN COMPUTER SCIENCE, 2024, 6
- [47] Exploring Purchase and Repurchase Behavior in Online Mobile Games: A Preliminary Study PROCEEDINGS OF 2018 2ND INTERNATIONAL CONFERENCE ON SOFTWARE AND E-BUSINESS (ICSEB 2018), 2018, : 1 - 5
- [49] Studying Toxic Behavior Influence and Player Chat in an Online Video Game 2017 IEEE/WIC/ACM INTERNATIONAL CONFERENCE ON WEB INTELLIGENCE (WI 2017), 2017, : 26 - 33
- [50] Understanding Flash-Based Storage I/O Behavior of Games 2021 IEEE 14TH INTERNATIONAL CONFERENCE ON CLOUD COMPUTING (CLOUD 2021), 2021, : 521 - 526