MADRIGALE: A MULTIMEDIA APPLICATION FOR DYSLEXIA AND READING IMPROVEMENT GAMIFYING LEARNING EXPERIENCE

被引:12
|
作者
Di Tore, P. A. [1 ]
Di Tore, S. [1 ]
Mangione, G. R. [1 ]
Ludovico, L. A. [2 ]
机构
[1] Univ Salerno, Via Giovanni Paolo 2,132, I-84084 Fisciano, SA, Italy
[2] Univ Milan, I-20135 Milan, Italy
关键词
dyslexia; visuo-spatial attention; phonological processing; music action games; ACTION VIDEO GAMES; DEVELOPMENTAL DYSLEXIA; STRUGGLING READERS; SPATIAL ATTENTION; INTERVENTION; LANGUAGE; DEFICITS; CHILDREN; SPEED;
D O I
10.1109/INCoS.2014.48
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
In modern society about 10% of children experience difficulty in learning to read. They suffer from a neurodevelopmental disorder called dyslexia. Scientific research has shown that the ability to play action video games improves reading skills of dyslexic children. MADRIGALE research aims at designing and implementing an educational action game oriented to promote, through forms of engaging and motivating interaction, phonological training and visuospatial attention in dyslexic subjects aged between 7 and 9.
引用
收藏
页码:486 / 491
页数:6
相关论文
共 50 条
  • [21] Dyslexia and learning a foreign language: A personal experience
    Charlann S. Simon
    Annals of Dyslexia, 2000, 50 : 155 - 187
  • [22] Evidence for reading improvement following tDCS treatment in children and adolescents with Dyslexia
    Costanzo, Floriana
    Varuzza, Cristiana
    Rossi, Serena
    Sdoia, Stefano
    Varvara, Pamela
    Oliveri, Massimiliano
    Giacomo, Koch
    Vicari, Stefano
    Menghini, Deny
    RESTORATIVE NEUROLOGY AND NEUROSCIENCE, 2016, 34 (02) : 215 - 226
  • [23] Effects of audio support on multimedia learning processes and outcomes in students with dyslexia
    Knoop-van Campen, Carolien A. N.
    Segers, Eliane
    Verhoeven, Ludo
    COMPUTERS & EDUCATION, 2020, 150
  • [24] Investigating the Effects of Modality and Multimedia on the Learning Performance of College Students With Dyslexia
    Wang, Jiahui
    Dawson, Kara
    Saunders, Kendra
    Ritzhaupt, Albert D.
    Antonenko, Pavlo Pasha
    Lombardino, Linda
    Keil, Andreas
    Agacli-Dogan, Nihan
    Luo, Wenjing
    Cheng, Li
    Davis, Robert O.
    JOURNAL OF SPECIAL EDUCATION TECHNOLOGY, 2018, 33 (03) : 182 - 193
  • [25] Gamifying an Online Approach for Promoting Game Development Learning and Contest An Experience Report
    Regalado, Murilo Rocha
    Aranha, Eduardo
    da Silva, Thiago Reis
    2016 IEEE FRONTIERS IN EDUCATION CONFERENCE (FIE), 2016,
  • [26] Rapid improvement of reading performance in children with dyslexia by altering the reading strategy: A novel approach to diagnoses and therapy of reading deficiencies
    Werth, Reinhard
    RESTORATIVE NEUROLOGY AND NEUROSCIENCE, 2018, 36 (06) : 679 - 691
  • [27] Bijak Membaca - Applying Phonic Reading Technique and Multisensory Approach with Interactive Multimedia for Dyslexia Children
    Ahmad, Siti Zulaiha
    Ludin, Nik Noor Amalina Amirah Nik
    Ekhsan, Hawa Mohd
    Rosmani, Arifah Fasha
    Ismail, Mohammad Hafiz
    2012 IEEE COLLOQUIUM ON HUMANITIES, SCIENCE & ENGINEERING RESEARCH (CHUSER 2012), 2012,
  • [29] Second language reading comprehension and vocabulary learning with multimedia
    Abraham, Lee B.
    HISPANIA-A JOURNAL DEVOTED TO THE TEACHING OF SPANISH AND PORTUGUESE, 2007, 90 (01): : 98 - 108
  • [30] Developmental Dyslexia, Reading Acquisition, and Statistical Learning: A Sceptic's Guide
    Schmalz, Xenia
    Treccani, Barbara
    Mulatti, Claudio
    BRAIN SCIENCES, 2021, 11 (09)