QoS Optimization for Distributed Edge Computing System: A Multi-agent State-based Learning Approach

被引:0
|
作者
Zhang, Fenghui [1 ,2 ]
Wang, Michael Mao [1 ]
Shan, Liqing [1 ]
Wang, Xiangqing [2 ]
Fu, Maosheng [2 ]
Zhou, Xiancun [2 ]
机构
[1] Southeast Univ, Sch Informat Sci & Engn, Nanjing 211189, Peoples R China
[2] West Anhui Univ, Sch Elect & Informat Engn, Luan 237012, Anhui, Peoples R China
来源
2021 IEEE 93RD VEHICULAR TECHNOLOGY CONFERENCE (VTC2021-SPRING) | 2021年
基金
中国国家自然科学基金;
关键词
Edge computing; state-based game; distributed learning; QoS;
D O I
10.1109/VTC2021-Spring51267.2021.9449000
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
Placement of edge computing servers at the edge of the network can reduce task transmission delay. Connecting them into a system can provide services for a wider range. However, due to the mobility of the crowd and mobile devices, the number of tasks offloaded to each edge server may be quite different, which will seriously affect the QoS of the system. To this end, we investigate the QoS improvement of the distributed edge computing system from the game-theoretic perspective and propose a multi-agent state-based learning algorithm. Firstly, by modeling the cost of an edge computing server as the deviation between its execution time and the system average execution time, we formulate the QoS improvement of the system as a state-based game where each agent competes to maximize its own utility. Then, we propose a multi-agent state-based learning algorithm to obtain the pure Nash equilibrium strategy of each agent. Finally, compared with the existing approaches, the experiments show that the proposed algorithm can improve the QoS of the distributed edge computing system.
引用
收藏
页数:5
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