On the Computation of 3D Visibility Skeletons

被引:0
|
作者
Lazard, Sylvain [1 ]
Weibel, Christophe [2 ]
Whitesides, Sue [3 ]
Zhang, Linqiao [4 ]
机构
[1] LORIA, INRIA Nancy Grand Est, Nancy, France
[2] McGill Univ, Dept Math, Montreal, PQ H3A 2K6, Canada
[3] Univ Victoria, Dept Comp Sci, Victoria, BC V8W 3P6, Canada
[4] McGill Univ, Sch Comp Sci, Montreal, PQ H3A 2A7, Canada
来源
COMPUTING AND COMBINATORICS | 2010年 / 6196卷
关键词
D O I
暂无
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
The 3D visibility skeleton is a data structure that encodes the global visibility information of a set of 3D objects. While it is useful in answering global visibility queries, its large size often limits its practical use. In this paper, we address this issue by proposing a subset of the visibility skeleton, which is empirically about 25% to 50% of the whole set. We show that the rest of the data structure can be recovered from the subset as needed, partially or completely. The running time complexity, which we analyze in terms of output size, is efficient. We also prove that the subset is minimal in the sense that the complexity bound ceases to hold if the subset is restricted further.
引用
收藏
页码:469 / +
页数:2
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