Full-Body Motion Capture-Based Virtual Reality Multi-Remote Collaboration System

被引:3
|
作者
Ha, Eunchong [1 ]
Byeon, Gongkyu [1 ]
Yu, Sunjin [2 ]
机构
[1] Changwon Natl Univ, Dept Culture & Technol Convergence, Chang Won 51140, South Korea
[2] Changwon Natl Univ, Dept Culture Technol, Chang Won 51140, South Korea
来源
APPLIED SCIENCES-BASEL | 2022年 / 12卷 / 12期
基金
新加坡国家研究基金会;
关键词
motion capture; remote collaboration; multi-user virtual reality; virtual reality;
D O I
10.3390/app12125862
中图分类号
O6 [化学];
学科分类号
0703 ;
摘要
Various realistic collaboration technologies have emerged in the context of the COVID-19 pandemic. However, as existing virtual reality (VR) collaboration systems generally employ an inverse kinematic method using a head-mounted display and controller, the user and character cannot be accurately matched. Accordingly, the immersion level of the VR experience is low. In this study, we propose a VR remote collaboration system that uses motion capture to improve immersion. The system uses a VR character in which a user wearing motion capture equipment performs the same operations as the user. Nevertheless, an error can occur in the virtual environment when the sizes of the actual motion capture user and virtual character are different. To reduce this error, a technique for synchronizing the size of the character according to the user's body was implemented and tested. The experimental results show that the error between the heights of the test subject and virtual character was 0.465 cm on average. To verify that the implementation of the motion-capture-based VR remote collaboration system is possible, we confirm that three motion-capture users can collaborate remotely using a photon server.
引用
收藏
页数:17
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