Investigating Bubble Mechanism for Ray-Casting to Improve 3D Target Acquisition in Virtual Reality

被引:0
|
作者
Lu, Yiqin [1 ]
Yu, Chun [1 ]
Shi, Yuanchun [1 ]
机构
[1] Tsinghua Univ, Dept Comp Sci & Technol, Key Lab Pervas Comp, Minist Educ, Beijing, Peoples R China
关键词
Human-centered computing; Human computer interaction (HCI); Interaction paradigms; Virtual reality; Human centered computing; Interaction design; Interaction design process and methods; User interface design; SELECTION; ENVIRONMENTS;
D O I
10.1109/VR46266.2020.00-83
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Ray-casting, i.e., a ray cast from a hand-held controller to select targets, is widely used in 3D environments. Inspired by the bubble cursor [12] which dynamically resizes its selection range on 2D surfaces, we investigate a bubble mechanism for ray-casting in virtual reality. Bubble mechanism identifies the target nearest to the ray, with which users do not have to accurately shoot through the target. We first design the criterion of selection and the visual feedback of the bubble. We then conduct two experiments to evaluate ray-casting techniques with bubble mechanism in both simple and complicated 3D target acquisition tasks. Results show the bubble mechanism significantly improves ray-casting on both performance and preference, and our Bubble Ray technique with angular distance definition is competitive compared with other target acquisition techniques. We also discuss potential improvements to show more practical implementations of ray-casting with bubble mechanism.
引用
收藏
页码:35 / 43
页数:9
相关论文
共 50 条
  • [21] 3D character modeling in virtual reality
    Kiss, S
    SIXTH INTERNATIONAL CONFERENCE ON INFORMATION VISUALISATION, PROCEEDINGS, 2002, : 541 - 548
  • [22] 3D User Interface in Virtual Reality
    Yue, Gu
    HCI INTERNATIONAL 2021 - LATE BREAKING POSTERS, HCII 2021, PT I, 2021, 1498 : 418 - 423
  • [23] Study on 3D Virtual Reality Modeling
    Yue, Xuejun
    Hong, Tiansheng
    Xu, Xing
    Wu, Weibin
    MATERIALS AND MANUFACTURING TECHNOLOGY, PTS 1 AND 2, 2010, 129-131 : 1296 - +
  • [24] The virtual pharmacy, 3D becomes reality?
    Mobach, MP
    PHARMACY WORLD & SCIENCE, 2005, 27 (04): : 271 - 272
  • [25] 3D modelling based on virtual reality
    Zhaparov, M. K.
    Nassen, Y.
    2016 6th International Conference - Cloud System and Big Data Engineering (Confluence), 2016, : 399 - 402
  • [26] Dynamic 3D echocardiography in virtual reality
    Van Den Bosch A.E.
    Koning A.H.J.
    Meijboom F.J.
    McGhie J.S.
    Simoons M.L.
    Van Der Spek P.J.
    Bogers A.J.J.C.
    Cardiovascular Ultrasound, 3 (1)
  • [27] The Virtual Pharmacy, 3D Becomes Reality?
    Mark P. Mobach
    Pharmacy World and Science, 2005, 27 : 271 - 272
  • [28] Quantifying the 'Gorilla Arm' Effect in a Virtual Reality Text Entry Task via Ray-Casting: A Preliminary Single-Subject Study
    Palmeira, Eduardo G. Q.
    Campos, Alexandre
    Moraes, Igor A.
    de Siqueira, Alexandre G.
    Ferreira, Marcelo G. G.
    25TH SYMPOSIUM ON VIRTUAL AND AUGMENTED REALITY, SVR 2023, 2023, : 274 - 278
  • [29] Effect of Fixed and Infinite Ray Length on Distal 3D Pointing in Virtual Reality
    Batmaz, Anil Ufuk
    Stuerzlinger, Wolfgang
    CHI'20: EXTENDED ABSTRACTS OF THE 2020 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, 2020,
  • [30] Multi-feature target tracking algorithm of bionic 3D image in virtual reality
    Yang, Ming
    JOURNAL OF DISCRETE MATHEMATICAL SCIENCES & CRYPTOGRAPHY, 2018, 21 (03): : 763 - 769