共 50 条
- [31] Fun and curious mathematics: online games in the education of the pedagogue [J]. REVISTA EDAPECI-EDUCACAO A DISTANCIA E PRATICAS EDUCATIVAS COMUNICACIONAIS E INTERCULTURAIS, 2013, 13 (03): : 377 - 390
- [32] THE DESIGN AND THE EDUCATION - THE TEACHING OF MATHEMATICS THROUGH THE USE OF GAMES [J]. ITC&DC: 4TH INTERNATIONAL TEXTILE CLOTHING & DESIGN CONFERENCE, BOOK OF PROCEEDINGS: MAGIC WORLD OF TEXTILES, 2008, : 131 - 135
- [33] CONTRIBUTIONS OF GAMES AND PLAY IN TEACHING MATHEMATICS IN CHILDISH EDUCATION [J]. HUMANIDADES & INOVACAO, 2021, 8 (32): : 279 - 292
- [34] Digital Learning Games for Mathematics and Computer Science Education: The Need for Preregistered RCTs, Standardized Methodology, and Advanced Technology [J]. FRONTIERS IN PSYCHOLOGY, 2020, 11
- [36] Exploring Issues About Values in Mathematics Education [J]. ECNU REVIEW OF EDUCATION, 2021, 4 (02) : 388 - 395
- [38] EXPLORING REALISTIC MATHEMATICS EDUCATION IN ENGLISH SCHOOLS [J]. PME 30: PROCEEDINGS OF THE 30TH CONFERENCE OF THE INTERNATIONAL GROUP FOR THE PSYCHOLOGY OF MATHEMATICS EDUCATION, VOL 3, 2006, : 1 - 8
- [39] Dialogues in education: Exploring cases from music and mathematics education [J]. DIALOGIC PEDAGOGY, 2023, 11 (01): : A60 - A84
- [40] Research on Computer Technology for Undergraduates in Mathematics Education [J]. 2009 2ND IEEE INTERNATIONAL CONFERENCE ON COMPUTER SCIENCE AND INFORMATION TECHNOLOGY, VOL 5, 2009, : 14 - 17