Exploring the Feasibility of Computer Games in Mathematics Education

被引:2
|
作者
Yong, Su-Ting [1 ]
Gates, Peter [2 ]
Chan, Andy [3 ]
Lee, Chien-Sing [4 ]
Matthews, Reginamary [1 ]
Tiong, Kung-Ming [5 ]
机构
[1] Univ Nottingham, Fdn Engn, Semenyih, Malaysia
[2] Univ Nottingham, Sch Educ, Nottingham, England
[3] Univ Nottingham, Fac Engn, Semenyih, Malaysia
[4] Sunway Univ, Sch Sci & Technol, Sunway, Malaysia
[5] Univ Nottingham, CELFE, Semenyih, Malaysia
关键词
educational games; COTS; Mathematics; student; teacher; parent; digital game-based learning; STUDENTS; KNOWLEDGE;
D O I
10.1109/have.2019.8921018
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
The aim of this study was to explore the feasibility of deploying digital game-based learning in Mathematics education among a group of Malaysian secondary students. A mixed methods approach was employed in which a quantitative survey [175 students] and a qualitative interview [8 students, 8 parents and 6 teachers] were administered concurrently. Data collected revealed that students' attitudes to learning Mathematics with digital games are significantly influenced by their interest in Mathematics, types of games played, and the duration of gameplay. Students prefer guidance from teachers, teachers are unlikely to change their existing teaching practices and parents do not support pedagogical change. Although this study has affirmed well-known challenges in an exam-oriented system, one key point is stressed, i.e. the possible adoption of edutainment is structured around the existing pedagogy. Furthermore, there is a need to create seamless formal-informal educational games to enrich Mathematics education.
引用
收藏
页数:6
相关论文
共 50 条
  • [1] COMPUTER GAMES IN MATHEMATICS EDUCATION - CHALLENGES AND OPPORTUNITIES
    Stoyanova, Maya
    Dureva-Tuparova, Daniela
    Samardzhiev, Kostadin
    [J]. MATHEMATICS AND INFORMATICS, 2016, 59 (04): : 432 - 445
  • [2] Similarities and Differences in Learning of Metacognitive Skills: Computer Games Versus Mathematics Education
    Yong, Su Ting
    Gates, Peter
    Chan, Andy Tak-Yee
    [J]. INTERNATIONAL JOURNAL OF GAME-BASED LEARNING, 2019, 9 (01) : 1 - 14
  • [3] Effects of mathematics computer games on special education students' multiplicative reasoning ability
    Bakker, Marjoke
    van den Heuvel-Panhuizen, Marja
    Robitzsch, Alexander
    [J]. BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY, 2016, 47 (04) : 633 - 648
  • [4] COMPUTER GAMES AND EDUCATION
    Sukhov, Anton
    [J]. ADVED 15: INTERNATIONAL CONFERENCE ON ADVANCES IN EDUCATION AND SOCIAL SCIENCES, 2015, : 138 - 142
  • [5] Computer Games in Education
    Mayer, Richard E.
    [J]. ANNUAL REVIEW OF PSYCHOLOGY, VOL 70, 2019, 70 : 531 - 549
  • [6] Role Playing Games for Mathematics Education
    Morales Carbajal, Ricardo
    Villa Angulo, Carlos
    [J]. EDUCATION IN THE KNOWLEDGE SOCIETY, 2019, 20
  • [7] Exploring the potential of computer and video games for health and physical education: A literature review
    Papastergiou, Marina
    [J]. COMPUTERS & EDUCATION, 2009, 53 (03) : 603 - 622
  • [8] Motivational Elements in Computer Games for Learning Mathematics
    Juric, Petar
    Bakaric, Marija Brkic
    Matetic, Maja
    [J]. INTERNATIONAL JOURNAL OF EMERGING TECHNOLOGIES IN LEARNING, 2021, 16 (10): : 275 - 287
  • [9] Computer modelling in mathematics education
    Krekic, Valerija Pinter
    Namestovski, Zolt
    [J]. 2009 7TH INTERNATIONAL SYMPOSIUM ON INTELLIGENT SYSTEMS AND INFORMATICS, 2009, : 321 - 326
  • [10] COMPUTER PROGRAMMING IN MATHEMATICS EDUCATION
    Marinov, Marin
    Laskov, Lasko
    [J]. MATHEMATICS AND INFORMATICS, 2019, 62 (04): : 444 - 458