Creating an AI modeling application for designers and developers

被引:0
|
作者
Houlette, R
Fu, D
Jensen, R
机构
关键词
behavior modeling; AI authoring; finite state machines; behavior polymorphism;
D O I
10.1117/12.500904
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Simulation developers often realize an entity's AI by writing a program that exhibits the intended behavior. These behaviors are often the product of design documents written by designers. These individuals, while possessing a vast knowledge of the subject matter, might not have any programming knowledge whatsoever. To address this disconnect between design and subsequent development, we have created an AI application whereby a designer or developer sketches an entity's AI using a graphical "drag and drop" interface to quickly articulate behavior using a UML-like representation of state charts. Aside from the design-level benefits, the application also features a runtime engine that takes the application's data as input along with a simulation or game interface, and makes the AI operational. We discuss our experience in creating such an application for both designer and developer.
引用
收藏
页码:164 / 171
页数:8
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