Gamification as transformative assessment in higher education

被引:3
|
作者
Oliver, Erna [1 ]
机构
[1] Univ South Africa, Dept Christian Spiritual Church Hist & Missiol, Pretoria, South Africa
来源
关键词
FEEDBACK; METAANALYSIS; GAMES;
D O I
10.4102/hts.v73i3.4527
中图分类号
B9 [宗教];
学科分类号
010107 ;
摘要
Gamification in education is still a very new concept in South Africa. Being a 21st-century invention, it has already established itself in the world within the environs of the corporate market, marketing, training and the social world. This article will first discuss gamification (and all its other designations) and its applications in general; thereafter, the focus will be on the application of gamification within the environment of education, and more specifically with an emphasis on assessment. The burning question for South Africa is whether gamification can enhance a module or course on the level of higher education so much that an educational institution cannot do without it anymore, knowing that we are working with students belonging to the 'Digital Wisdom generation'. This article would like to open the way for the implementation of gamification as a transformative online assessment tool in higher education.
引用
收藏
页数:15
相关论文
共 50 条
  • [1] Gamification in Higher Education Assessment Through Kahoot
    Salazar-Vallejo, Geovanna
    Rivera-Rogel, Diana
    INFORMATION SYSTEMS AND TECHNOLOGIES, VOL 2, WORLDCIST 2023, 2024, 800 : 147 - 155
  • [2] TRANSFORMATIVE FACTORS OF INCLUSIVE EDUCATION THROUGH GAMIFICATION
    Lopez Mari, Maria
    Peirats Chacon, Jose
    San Martin Alonso, Angel
    ENSAYOS-REVISTA DE LA FACULTAD DE EDUCACION DE ALBACETE, 2022, 37 (01): : 34 - 50
  • [3] Gamification Methods in Higher Education
    Loos, Lila A.
    Crosby, Martha E.
    LEARNING AND COLLABORATION TECHNOLOGIES: NOVEL LEARNING ECOSYSTEMS, LCT 2017, PT I, 2017, 10295 : 474 - 486
  • [4] Kahoot! It: Gamification in Higher Education
    Lin, Debbita Tan Ai
    Ganapathy, M.
    Kaur, Manjet
    PERTANIKA JOURNAL OF SOCIAL SCIENCE AND HUMANITIES, 2018, 26 (01): : 565 - 582
  • [5] GAMIFICATION IN EDUCATION AND ACTIVE METHODOLOGIES AT HIGHER EDUCATION
    Lopes, A. P.
    Soler, M.
    Cana, R.
    Cortes, L.
    Bentabol, M.
    Bentabol, A.
    Munoz, M. M.
    Esteban, A.
    Luna, M. J.
    EDULEARN19: 11TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, 2019, : 1633 - 1640
  • [6] Insights on lean gamification for higher education
    Deif, Ahmed
    INTERNATIONAL JOURNAL OF LEAN SIX SIGMA, 2017, 8 (03) : 359 - 376
  • [7] AN AWARD SYSTEM FOR GAMIFICATION IN HIGHER EDUCATION
    Lopes, Rui Pedro
    ICERI2014: 7TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION, 2014, : 5563 - 5573
  • [8] Theoretical Assumptions for the Gamification in the Higher Education
    Yordany Ardila-Munoz, Jimmy
    MAGIS-REVISTA INTERNACIONAL DE INVESTIGACION EN EDUCACION, 2019, 12 (24): : 71 - 84
  • [9] GAMIFICATION IN HIGHER EDUCATION - POLISH EXPERIENCE
    Zdonek, Iwona
    12TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE (INTED), 2018, : 5544 - 5548
  • [10] GAMIFICATION, A DIDACTIC STRATEGY IN HIGHER EDUCATION
    Villegas Aguilera, B.
    Alvarado Martinez, E.
    9TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES (EDULEARN17), 2017, : 6761 - 6771