The Self-Avatar Follower Effect in Virtual Reality

被引:0
|
作者
Gonzalez-Franco, Mar [1 ]
Cohn, Brian [1 ]
Ofek, Eyal [1 ]
Burin, Dalila [2 ]
Maselli, Antonella [1 ]
机构
[1] Microsoft Res, Redmond, WA 98052 USA
[2] Tohoku Univ, Inst Dev Aging & Canc, Smart Aging Res Ctr, Sendai, Miyagi, Japan
关键词
Human-centered computing; Virtual reality; Embodiment; Perception; Motor control; ILLUSORY OWNERSHIP; BODY; MODEL; HAND; MOVEMENT; BRAIN; CORTEX; PAIN;
D O I
10.1109/VR46266.2020.00-85
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
When embodying a virtual avatar in immersive VR applications where body tracking is enabled, users typically are and feel in control the avatar movements. However, there are situations in which the technology could be tweaked to flip this relationship so that an embodied avatar could affect the user's motor behavior without users noticing it. This has been shown in action retargeting applications and motor contagion experiments. Here we discuss a different way in which an embodied avatar could implicitly drive users movements: the self-avatar follower effect. We review previous evidences and present new experimental results showing how, whenever the virtual body does not overlay with their physical body, users tend to unconsciously follow their avatar, filling the gap if the system allows for it. We discuss this effect in the context of the relevant neuroscientific literature, and propose a theoretical account of the follower effect at the intersection of motor control and inference theories.
引用
收藏
页码:18 / 25
页数:8
相关论文
共 50 条
  • [21] The Influence of the Viewpoint in a Self-Avatar on Body Part and Self-Localization
    van der Veer, Albert H.
    Alsmith, Adrian J. T.
    Longo, Matthew R.
    Wong, Hong Yu
    Diers, Daniel
    Bues, Matthias
    Giron, Anna P.
    Mohler, Betty J.
    [J]. ACM CONFERENCE ON APPLIED PERCEPTION (SAP 2019), 2019,
  • [22] Avatar Type, Self-Congruence, and Presence in Virtual Reality
    Huang, Tianqi
    Li, Yue
    Liang, Hai-Ning
    [J]. 2023 11TH INTERNATIONAL SYMPOSIUM OF CHINESE CHI, CHINESE CHI2023, 2023, : 61 - 72
  • [23] Enhancing Virtual Walking Sensation Using Self-Avatar in First-Person Perspective and Foot Vibrations
    Matsuda, Yusuke
    Nakamura, Junya
    Amemiya, Tomohiro
    Ikei, Yasushi
    Kitazaki, Michiteru
    [J]. FRONTIERS IN VIRTUAL REALITY, 2021, 2
  • [24] Do You Feel Like Passing Through Walls?: Effect of Self-Avatar Appearance on Facilitating Realistic Behavior in Virtual Environments
    Ogawa, Nami
    Narumi, Takuji
    Kuzuoka, Hideaki
    Hirosel, Michitaka
    [J]. PROCEEDINGS OF THE 2020 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (CHI'20), 2020,
  • [25] Subjective Effects of Flying With an Autoscopic Self-Avatar in Third-Person Perspective Within an Immersive Mixed Reality
    Amato, Etienne Armand
    Pereny, Etienne
    Berthoz, Alain
    [J]. PROCEEDINGS OF THE 32ND INTERNATIONAL CONFERENCE ON COMPUTER ANIMATION AND SOCIAL AGENTS (CASA 2019), 2019, : 69 - 74
  • [26] I Am/We Are: Exploring the Online Self-Avatar Relationship
    Procter, Lesley
    [J]. JOURNAL OF COMMUNICATION INQUIRY, 2021, 45 (01) : 45 - 64
  • [27] Effects of handling real objects and self-avatar fidelity on cognitive task performance and sense of presence in virtual environments
    Lok, B
    Naik, S
    Whitton, M
    Brooks, FP
    [J]. PRESENCE-VIRTUAL AND AUGMENTED REALITY, 2003, 12 (06): : 615 - 628
  • [28] Welcome to wonderland: The apparent size of the self-avatar hands and arms influences perceived size and shape in virtual environments
    Linkenauger, S. A.
    Mohler, B. J.
    Buelthoff, H. H.
    [J]. PERCEPTION, 2011, 40 : 46 - 46
  • [29] Effect of Avatar Facial Expressiveness on Team Collaboration in Virtual Reality
    Le Tarnec, Hugo
    Bevacqua, Elisabetta
    Augereau, Olivier
    De Loor, Pierre
    [J]. PROCEEDINGS OF THE 23RD ACM INTERNATIONAL CONFERENCE ON INTELLIGENT VIRTUAL AGENTS, IVA 2023, 2023,
  • [30] How Foot Tracking Matters: The Impact of an Animated Self-Avatar on Interaction, Embodiment and Presence in Shared Virtual Environments
    Pan, Ye
    Steed, Anthony
    [J]. FRONTIERS IN ROBOTICS AND AI, 2019, 6