Supporting Flipped and Gamified Learning With Augmented Reality in Higher Education

被引:20
|
作者
Lu, Angel [1 ]
Wong, Crusher S. K. [1 ]
Cheung, Richard Y. H. [2 ]
Im, Tarloff S. W. [3 ]
机构
[1] City Univ Hong Kong, Off Chief Informat Officer, Kowloon, Hong Kong, Peoples R China
[2] City Univ Hong Kong, Dept Chem, Kowloon, Hong Kong, Peoples R China
[3] City Univ Hong Kong, Off Educ Dev & Gateway Educ, Kowloon, Hong Kong, Peoples R China
关键词
augmented reality; AR; AR learning design; hazardous chemicals; environmental toxicology; COGNITIVE LOAD THEORY; SYSTEM; TECHNOLOGY; CLASSROOM; PERFORMANCE; CHALLENGES; DESIGN;
D O I
10.3389/feduc.2021.623745
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Chemistry education is challenging when many students cannot see the relevance and interest between what they learn at school and their everyday life outside the curriculum. Due to the prevalence of chemicals in real life, students lose interest in those not-so-novel Chemistry problems as they are satisfied with their rudimentary grasp of knowledge. Therefore, it is of paramount importance to draw students' attention to those day-to-day Chemistry concepts, a task in which augmented reality (AR) can be a competent pedagogical facilitator. Despite its popularity due to the development of smart devices, educators are still averse to adopting AR in teaching because of the doubts about its pedagogical effectiveness and difficulties in implementation. This paper will demonstrate an AR app developed by City University of Hong Kong (CityU) for a year four undergraduate Chemistry course under two UGC's project funds and CityU's Teaching Development Grant that aligns with the university's Discovery and Innovation-enriched Curriculum. The learning theories and technology stack of development and deployment will be shared in this paper. The consideration during preparation, production, and publishing will also be documented. A pilot survey about students' perception of the AR showed positive feedback for the AR app in terms of enhancing awareness, learning, understanding, and engagement, which addresses the concerns of retaining students' engagement during teaching and learning real-life Chemistry. We hope that educators who are interested in adopting AR can gain insights from this AR development experience. This research can act as a foundation for further exploration of applying AR in secondary and tertiary Chemistry education.
引用
收藏
页数:11
相关论文
共 50 条
  • [41] VIRTUAL AND AUGMENTED REALITY IN THE HIGHER EDUCATION SECTOR IN BULGARIA
    Encheva, Marina
    [J]. 10TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION (ICERI2017), 2017, : 3703 - 3705
  • [42] Using Augmented Reality Technology in Higher Education Institutions
    Gurevych, Roman
    Silveistr, Anatolii
    Mokliuk, Mykola
    Shaposhnikova, Iryna
    Gordiichuk, Galyna
    Saiapina, Svitlana
    [J]. POSTMODERN OPENINGS, 2021, 12 (02): : 109 - 132
  • [43] The Development of Augmented Reality Systems in Informatics Higher Education
    Souza-Concilio, Ilana de A.
    Pacheco, Beatriz A.
    [J]. 2013 INTERNATIONAL CONFERENCE ON VIRTUAL AND AUGMENTED REALITY IN EDUCATION, 2013, 25 : 179 - 188
  • [44] Mobile Learning in a Flipped Multimedia Higher Education Classroom
    Botha-Ravyse, Chrisna
    Blignaut, Seugnet
    Booth, Martin
    [J]. MOBILE LEARNING VOYAGE - FROM SMALL RIPPLES TO MASSIVE OPEN WATERS, 2015, 560 : 58 - 69
  • [45] Augmented reality, the Murabbi and the democratization of higher education: alternative futures of higher education in Malaysia
    Inayatullah, Sohail
    Milojevic, Ivana
    [J]. ON THE HORIZON, 2014, 22 (02) : 110 - +
  • [46] THE EXPERIENCE OF THE APPLICATION OF A GAMIFIED VIRTUAL LEARNING ENVIRONMENT IN HIGHER EDUCATION
    Tenorio, Marcos Mincov
    Lopes, Rui Pedro
    de Gois, Lourival Aparecido
    Mesquita, Cristina
    dos Santos Junior, Guatacara
    [J]. 11TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION (ICERI2018), 2018, : 4486 - 4494
  • [47] Augmented reality learning environment for physiotherapy education
    Kelly, David
    Hoang, Thuong N.
    Reinoso, Martin
    Joukhadar, Zaher
    Clements, Tamara
    Vetere, Frank
    [J]. PHYSICAL THERAPY REVIEWS, 2018, 23 (01) : 21 - 28
  • [48] Learning Effects of Augmented Reality and Game-Based Learning for Science Teaching in Higher Education in the Context of Education for Sustainable Development
    Czok, Valerie
    Krug, Manuel
    Mueller, Sascha
    Huwer, Johannes
    Weitzel, Holger
    [J]. SUSTAINABILITY, 2023, 15 (21)
  • [49] Using of Augmented Reality Technology in the Learning Process of Calculus2 for Higher Education Students
    Putthidech, Anek
    Sookjam, Amnaj
    Somsuphaprungyos, Suwit
    Boonying, Sangtong
    [J]. 31ST INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION, ICCE 2023, VOL II, 2023, : 528 - 532
  • [50] Work in Progress: mobile technology for teaching in higher education Augmented Reality in the classroom to support learning
    Poletti, Giorgio
    [J]. PROCEEDINGS OF 2015 IEEE GLOBAL ENGINEERING EDUCATION CONFERENCE (EDUCON), 2015, : 789 - 792