Face validity of a Wii U video game for training basic laparoscopic skills

被引:16
|
作者
Jalink, Maarten B. [1 ]
Goris, Jetse [2 ]
Heineman, Erik [1 ]
Pierie, Jean-Pierre E. N. [3 ,4 ,5 ]
Hoedemaker, Henk O. ten Cate [1 ,3 ]
机构
[1] Univ Groningen, Univ Med Ctr Groningen, Dept Surg, Groningen, Netherlands
[2] Univ Groningen, Univ Med Ctr Groningen, Wenckebach Inst, Groningen, Netherlands
[3] Univ Groningen, Univ Med Ctr Groningen, Post Grad Sch Med, Groningen, Netherlands
[4] Med Ctr Leeuwarden, Dept Surg, Leeuwarden, Netherlands
[5] Leeuwarden Inst Minimal Invas Surg, Leeuwarden, Netherlands
来源
AMERICAN JOURNAL OF SURGERY | 2015年 / 209卷 / 06期
关键词
Video games; Laparoscopy; Education; Validation; VALIDATION; PERFORMANCE; SIMULATOR; IMPACT;
D O I
10.1016/j.amjsurg.2014.09.034
中图分类号
R61 [外科手术学];
学科分类号
摘要
a BACKGROUND: Although the positive effects of playing video games on basic laparoscopic skills have been studied for several years, no games are actually used in surgical training. This article discusses the face validity of the first video game and custom-made hardware, which takes advantage of these effects. METHODS: Participants were recruited at the Chirurgendagen 2013 and the Society of American Gastrointestinal and Endoscopic Surgeons 2014 annual meeting. In total, 72 laparoscopic surgeons completed a demo of the game and filled in a questionnaire. RESULTS: On a 1-to-10 scale, the mean score for hardware realism was 7.2 and the mean score for usefulness as a training tool was 8.4. Participants did not mind the fact that the workspace does not look like an abdominal cavity, but do have some trouble with the absence of tactile feedback. CONCLUSION: We obtained face validity for both the hardware and the usefulness of Underground, a video game made for training basic laparoscopic skills. (C) 2015 Elsevier Inc. All rights reserved.
引用
收藏
页码:1102 / 1106
页数:5
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