Investigating the Usability of Interactive Physical Activity Games for Elderly: A Pilot Study

被引:0
|
作者
Pyae, Aung [1 ,2 ]
Luimula, Mika [1 ]
Smed, Jouni [2 ]
机构
[1] Turku Univ Appl Sci, Turku, Finland
[2] Univ Turku, SF-20500 Turku, Finland
来源
2015 6TH IEEE INTERNATIONAL CONFERENCE ON COGNITIVE INFOCOMMUNICATIONS (COGINFOCOM) | 2015年
关键词
human-computer interaction; usability; digital games; Kinect; gamification; stroke rehabiliation;
D O I
暂无
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
In this study, we intend to investigate the elderly's feedback towards the usability of commercial games and a physical activity game developed by our project collaborator, Puuha Group, Finland. We conducted a pilot usability testing of interactive physical activity games with two groups of elderly who are moderately active and less active in their daily lives. We used commercially available Xbox One's Climbing game and PS3's Play Move Tennis game, and SportWall game developed by Puuha Group. We investigated the usability of each game and collected the elderly's feedback towards the individual games and their user experiences in gameplay and interaction. The findings showed that moderately active elderly group could participate well in the usability testing whereas the less active elderly group could merely play the game in the first session and they could not continue the gameplay because of their limited physical and cognitive ability. With regard to the games, elderly preferred SportWall's skateboarding game to the commercial games because of its simplicity and ease of play. According to the elderly's feedback, Kinect for Xbox One is the easiest for them whereas they claimed that PS3's Play Move controller is the hardest to control the game. The findings from this pilot study can provide us useful design insights as well as the elderly's perspectives on digital games for physical rehabilitation. Moreover, these findings are helpful for further implementation and enhancement of the games in our future project.
引用
收藏
页码:185 / 193
页数:9
相关论文
共 50 条
  • [21] Couch potatoes to jumping beans: A pilot study of the effect of active video games on physical activity in children
    Mhurchu, Cliona Ni
    Maddison, Ralph
    Jiang, Yannan
    Jull, Andrew
    Prapavessis, Harry
    Rodgers, Anthony
    INTERNATIONAL JOURNAL OF BEHAVIORAL NUTRITION AND PHYSICAL ACTIVITY, 2008, 5 (1)
  • [22] A pilot study of children's physical activity levels during imagination-based mobile games
    Patten, James W.
    Iarocci, Grace
    Bojin, Nis
    JOURNAL OF CHILD HEALTH CARE, 2017, 21 (03) : 292 - 300
  • [23] Couch potatoes to jumping beans: A pilot study of the effect of active video games on physical activity in children
    Cliona Ni Mhurchu
    Ralph Maddison
    Yannan Jiang
    Andrew Jull
    Harry Prapavessis
    Anthony Rodgers
    International Journal of Behavioral Nutrition and Physical Activity, 5
  • [24] Influence of social and demographic factors on elderly people's customary physical activity:: A pilot study
    Carral, Jose Maria Cancela
    Perez, Carlos Ayan
    ATENCION PRIMARIA, 2008, 40 (05): : 264 - 265
  • [25] A Pilot Study of Interactive-Video Games in People with Mild Cognitive Impairment
    Lin, Yu-Fang
    Liu, Megan F.
    Ho, Mu-Hsing
    Lin, Yen-Kuang
    Hsiao, Yu-Ling
    Wang, Ming-Hsu
    Chang, Chia-Chi
    Montayre, Jed
    INTERNATIONAL JOURNAL OF ENVIRONMENTAL RESEARCH AND PUBLIC HEALTH, 2022, 19 (06)
  • [26] MFIT (MOTIVATING FAMILIES WITH INTERACTIVE TECHNOLOGY) STUDY: A RANDOMIZED PILOT TO PROMOTE PHYSICAL ACTIVITY & HEALTHY EATING
    Jake-Schoffman, Danielle E.
    Turner-McGrievy, Brie
    Wilcox, Sara
    Hussey, James
    Moore, Justin B.
    Kaczynski, Andrew
    ANNALS OF BEHAVIORAL MEDICINE, 2017, 51 : S2005 - S2006
  • [27] Increasing physical activity in stroke survivors using STARFISH, an interactive mobile phone application: A pilot study
    Paul, Lorna
    Wyke, Sally
    Brewster, Stephen
    Sattar, Naveed
    Gill, Jason M. R.
    Alexander, Gillian
    Rafferty, Danny
    McFadyen, Angus K.
    Ramsay, Andrew
    Dybus, Aleksandra
    TOPICS IN STROKE REHABILITATION, 2016, 23 (03) : 170 - 177
  • [28] Social Media Chatbot for Increasing Physical Activity: Usability Study
    Larbi, Dillys
    Gabarron, Elia
    Denecke, Kerstin
    PHEALTH 2021, 2021, 285 : 227 - 232
  • [29] ELDERS' USABILITY, DEPENDABILITY, AND FLOW EXPERIENCES ON EMBODIED INTERACTIVE VIDEO GAMES
    Hwang, Ming-Yueh
    Hong, Jon-Chao
    Hao, Yung-wei
    Jong, Jyh-Tsorng
    EDUCATIONAL GERONTOLOGY, 2011, 37 (08) : 715 - 731
  • [30] Co-designed mini-games for children with visual impairment: a pilot study on their usability
    Battistin, Tiziana
    Dalla Pozza, Nadir
    Trentin, Silvia
    Volpin, Giovanni
    Franceschini, Andrea
    Roda, Antonio
    MULTIMEDIA TOOLS AND APPLICATIONS, 2023, 82 (04) : 5291 - 5313