共 50 条
- [42] Pre-training and cueing effects on students' visual behavior and task outcomes in game-based learning COMPUTERS IN HUMAN BEHAVIOR REPORTS, 2022, 6
- [43] Impact of gender and prior knowledge on learning performance and motivation in a digital game-based learning biology course ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT, 2022, 70 (03): : 989 - 1008
- [44] Impact of gender and prior knowledge on learning performance and motivation in a digital game-based learning biology course Educational technology research and development, 2022, 70 : 989 - 1008
- [45] A Game-based Training Approach to Enhance Human Hand Motor Learning and Control Abilities 2015 IEEE 7TH INTERNATIONAL CONFERENCE ON GAMES AND VIRTUAL WORLDS FOR SERIOUS APPLICATIONS (VS-GAMES), 2015, : 16 - 21
- [46] GAME-BASED LEARNING AS A TOOL FOR FOREIGN LANGUAGE TEACHING: THE IMPACT OF GAME NARRATIVE DESIGN ON LANGUAGE ACQUISITION AND MOTIVATION IN AN EDUCATIONAL ENVIRONMENT EDULEARN18: 10TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, 2018, : 3512 - 3519
- [47] Investigating the Impact of Control Modes to Competency and Engagement in Serious Game Play for Children with ADHD 2023 45TH ANNUAL INTERNATIONAL CONFERENCE OF THE IEEE ENGINEERING IN MEDICINE & BIOLOGY SOCIETY, EMBC, 2023,
- [48] Increasing Motivation, Effort and Performance through Game-Based Rehabilitation for Upper Limb Myoelectric Prosthesis Control 2017 INTERNATIONAL CONFERENCE ON VIRTUAL REHABILITATION (ICVR), 2017,
- [50] Investigating the Impact of Cognitive Load and Motivation on Response Control in Relation to Delay Discounting in Children with ADHD Journal of Abnormal Child Psychology, 2017, 45 : 1339 - 1353