Evaluating the Onboarding Phase of Free-to-Play Mobile Games: A Mixed-Method Approach

被引:12
|
作者
Petersen, Falko Weigert [1 ]
Thomsen, Line Ebdrup [1 ]
Mirza-Babaei, Pejman [2 ]
Drachen, Anders [3 ]
机构
[1] Aalborg Univ, Dept Commun, Copenhagen, Denmark
[2] Univ Ontario Inst Technol, Oshawa, ON, Canada
[3] Univ York, Digital Creat Labs, York, N Yorkshire, England
基金
英国工程与自然科学研究理事会; 欧盟地平线“2020”;
关键词
Mobile Games; GUR; Games User Research; Onboarding phase; User Experience; Free-to-Play; Freemium; F2P; EXPERIENCE;
D O I
10.1145/3116595.3125499
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
The first few minutes of play, commonly referred to as the onboarding phase, of Free-to-Play mobile games typically display a substantial chum rate among new players. It is therefore vital for designers to effectively evaluate this phase to investigate its satisfaction of player expectations. This paper presents a study utilizing a lab-based mixed-methods approach in providing insights for evaluating the user experience of onboarding phases in mobile games. This includes an investigation into the contribution of physiological measures (Heart-Rate Variability and Galvanic Skin Conductance) as well as a range of self-reported proxy measures including: a) stimulated recall, engagement graphs, b) flow state survey and c) post-game experience questionnaire. These techniques were applied across 28 participants using three mobile Free-to-Play titles from different genres. This paper makes two important contributions to the games user research (GUR) domain: 1) evaluates different research techniques (e.g. physiological measures and experience graphs) in the context of mobile games; 2) provides an empirically based recommendation for design elements that result in high arousal.
引用
收藏
页码:377 / 388
页数:12
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