Serious game based personalized healthcare system for dysphonia rehabilitation

被引:13
|
作者
Lv, Zhihan [1 ]
Esteve, Chantal [2 ]
Chirivella, Javier [2 ]
Gagliardo, Pablo [2 ]
机构
[1] Qingdao Univ, Qingdao, Peoples R China
[2] Fdn Inst Valenciano Neurorrehabil FIVAN, Valencia, Spain
关键词
Aging; Serious games; Virtual rehabilitation; Dysphonic; AGE-RELATED-CHANGES; NEURO-AT-HOME; DESIGN SCIENCE; COGNITIVE REHABILITATION; SOFTWARE PLATFORM; VIRTUAL-REALITY; SPEECH; MANAGEMENT; QUALITY; THERAPY;
D O I
10.1016/j.pmcj.2017.04.006
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
An assistive training tool for rehabilitation of dysphonia is designed, developed and iteratively evaluated and optimized according to the practical clinical needs. The assistive tool employs serious games as the attractive logic part, and running on the tablet with normal microphone and/or Kinect2 as voice input device. The patient is able to play the game as well as conduct the voice training simultaneously guided by therapists at clinic, while not be interfered, or do rehabilitation exercise independently at home. The voice information can be recorded and extracted for evaluation of the long-time rehabilitation progress. This paper outlines a design science approach for the development of an useful software prototype of such a tool. Both therapists and sufferers have provided earnest suggestions for the improvement. Seven pitch estimation algorithms have been evaluated and compared with selected patients voice database. A series of benchmarks have been generated during the evaluation process for technology selection. Finally, a refined emotion wheel questionnaire is designed to evaluate the controllability and the happiness. (C) 2017 Elsevier B.V. All rights reserved.
引用
收藏
页码:504 / 519
页数:16
相关论文
共 50 条
  • [31] Adaptive Serious Game for Rehabilitation of persons with cognitive disabilities
    Hussaan, Aarij Mahmood
    Sehaba, Karim
    [J]. 2013 IEEE 13TH INTERNATIONAL CONFERENCE ON ADVANCED LEARNING TECHNOLOGIES (ICALT 2013), 2013, : 65 - 69
  • [32] Biomedical Control Interface for a Physical Rehabilitation Serious Game
    Noveletto, F.
    Bertemes Filho, P.
    Hounsell, M. da S.
    Soares, A. V.
    [J]. IEEE LATIN AMERICA TRANSACTIONS, 2016, 14 (01) : 38 - 44
  • [33] Development of an EMG-Controlled Serious Game for Rehabilitation
    Ghassemi, Mohammad
    Triandafilou, Kristen
    Barry, Alex
    Stoykov, Mary Ellen
    Roth, Elliot
    Mussa-Ivaldi, Ferdinando A.
    Kamper, Derek G.
    Ranganathan, Rajiv
    [J]. IEEE TRANSACTIONS ON NEURAL SYSTEMS AND REHABILITATION ENGINEERING, 2019, 27 (02) : 283 - 292
  • [34] A Virtual Reality Serious Game for Hand Rehabilitation Therapy
    Pereira, Margarida F.
    Prahm, Cosima
    Kolbenschlag, Jonas
    Oliveira, Eva
    Rodrigues, Nuno F.
    [J]. 2020 IEEE 8TH INTERNATIONAL CONFERENCE ON SERIOUS GAMES AND APPLICATIONS FOR HEALTH (SEGAH 20), 2020,
  • [35] Development of a Serious Game for Rehabilitation of Upper Limb Amputees
    Cavalcante, Reidner Santos
    Lamounier Junior, Edgard Afonso
    Cardoso, Alexandre
    Soares, Alcimar
    de Lima, Gerson Mendes
    [J]. 2018 20TH SYMPOSIUM ON VIRTUAL AND AUGMENTED REALITY (SVR 2018), 2018, : 99 - 105
  • [36] A Serious Game for Rehabilitation of Neurological Disabilities: Premilinary Study
    Martins, Tiago
    Carvalho, Vitor
    Soares, Filomena
    [J]. 2015 IEEE 4TH PORTUGUESE MEETING ON BIOENGINEERING (ENBENG), 2015,
  • [37] Physioland - A Serious Game for Rehabilitation of Patients with Neurological Diseases
    Martins, Tiago
    Carvalho, Vitor
    Soares, Filomena
    [J]. ONLINE ENGINEERING & INTERNET OF THINGS, 2018, 22 : 628 - 642
  • [38] ALFRED Back Trainer: Conceptualization of a Serious Game-Based Training System for Low Back Pain Rehabilitation Exercises
    Hardy, Sandro
    Feldwieser, Florian
    Dutz, Tim
    Goebel, Stefan
    Steinmetz, Ralf
    Steinhagen-Thiessen, Elisabeth
    [J]. SERIOUS GAMES, JCSG 2015, 2015, 9090 : 36 - 47
  • [39] Development of an EOG-based system to control a serious game
    Lopez, Alberto
    Fernandez, Marta
    Rodriguez, Hector
    Ferrero, Francisco
    Postolache, Octavian
    [J]. MEASUREMENT, 2018, 127 : 481 - 488
  • [40] MEDIUS: A Serious Game for Autistic Children Based on Decision System
    Amina, Kinane Daouadji
    Fatima, Bendella
    [J]. SIMULATION & GAMING, 2018, 49 (04) : 423 - 440