Predictive Shoulder Kinematics of Rehabilitation Exercises Through Immersive Virtual Reality

被引:7
|
作者
Powell, Michael O. [1 ]
Elor, Aviv [2 ]
Robbins, Ash [1 ]
Kurniawan, Sri [2 ]
Teodorescu, Mircea [1 ]
机构
[1] Univ Calif Santa Cruz, Dept Elect & Comp Engn, Santa Cruz, CA 95064 USA
[2] Univ Calif Santa Cruz, Dept Computat Media, Santa Cruz, CA 95064 USA
来源
IEEE ACCESS | 2022年 / 10卷
基金
美国国家科学基金会;
关键词
Kinematics; Biological system modeling; Measurement; Tracking; Read only memory; Solid modeling; Shoulder; Physical rehabilitation; performance metrics; kinematic estimation; machine learning; gradient boost; head-mounted display; immersive virtual reality; RELIABILITY; RANGE; MOTION; TELEHEALTH; ACCURATE; VALIDITY; INTERNET;
D O I
10.1109/ACCESS.2022.3155179
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Objective: The adoption of telehealth has rapidly accelerated owing to the global COVID19 pandemic disrupting communities and in-person healthcare practices. While telehealth had initial benefits in enhancing accessibility for remote treatment, physical rehabilitation has been heavily limited owing to the loss of hands-on evaluation tools. This paper presents an immersive virtual reality (iVR) pipeline for replicating physical therapy success metrics through applied machine learning of patient observation. Methods: We demonstrate a method of training gradient boosted decision-trees for kinematic estimation to replicate mobility and strength metrics using an off-the-shelf iVR system. During the two-month study, training data were collected while a group of users completed physical rehabilitation exercises in an iVR game. Utilizing this data, we trained on iVR-based motion capture data and OpenSim biomechanical simulations. Results: Our final model indicates that upper-extremity kinematics from OpenSim can be accurately predicted using the HTC Vive head-mounted display system with a Mean Absolute Error less than 0.78 degrees for joint angles and less than 2.34 Nm for joint torques. Additionally, these predictions are viable for runtime estimation, with approximately a 0.74 ms rate of prediction during exercise sessions. Conclusion: These findings suggest that iVR paired with machine learning can serve as an effective medium for collecting evidence-based patient success metrics for telehealth. Significance: Our approach can help increase the accessibility of physical rehabilitation with off-the-shelf iVR head-mounted display systems by providing therapists with the metrics needed for remote evaluation.
引用
收藏
页码:25621 / 25632
页数:12
相关论文
共 50 条
  • [1] Rationale, Design and Validity of Immersive Virtual Reality Exercises in Cognitive Rehabilitation
    Janaviciute, Jovita
    Paulauskas, Andrius
    Sinkariova, Liuda
    Blazauskas, Tomas
    Kiudys, Eligijus
    Janonis, Airidas
    Girdziuna, Martynas
    INFORMATION AND SOFTWARE TECHNOLOGIES, ICIST 2022, 2022, 1665 : 160 - 170
  • [2] Immersive virtual reality in vestibular rehabilitation
    Alpini, D
    Pugnetti, L
    Mendozzi, L
    Barbieri, E
    Monti, B
    Cesarani, A
    EQUILIBRIUM RESEARCH, CLINICAL EQUILIBRIOMETRY AND MODERN TREATMENT, 2000, 1201 : 565 - 574
  • [3] Adapting an immersive virtual reality system for rehabilitation
    Kizony, R
    Katz, N
    Weiss, PL
    JOURNAL OF VISUALIZATION AND COMPUTER ANIMATION, 2003, 14 (05): : 261 - 268
  • [4] Immersive virtual reality for shoulder rehabilitation: evaluation of a physical therapy program executed with oculus quest 2
    Longo, Umile Giuseppe
    Carnevale, Arianna
    Andreoli, Flavia
    Mannocchi, Ilaria
    Bravi, Marco
    Sassi, Mohamed Saifeddine Hadj
    Santacaterina, Fabio
    Carli, Marco
    Schena, Emiliano
    Papalia, Rocco
    BMC MUSCULOSKELETAL DISORDERS, 2023, 24 (01)
  • [5] Immersive virtual reality for shoulder rehabilitation: evaluation of a physical therapy program executed with oculus quest 2
    Umile Giuseppe Longo
    Arianna Carnevale
    Flavia Andreoli
    Ilaria Mannocchi
    Marco Bravi
    Mohamed Saifeddine Hadj Sassi
    Fabio Santacaterina
    Marco Carli
    Emiliano Schena
    Rocco Papalia
    BMC Musculoskeletal Disorders, 24
  • [6] Effectiveness of the Immersive Virtual Reality in Upper Extremity Rehabilitation
    Huang, Lan-Ling
    Chen, Mei-Hsiang
    CROSS-CULTURAL DESIGN-APPLICATIONS IN HEALTH, LEARNING, COMMUNICATION, AND CREATIVITY, CCD 2020, PT II, 2020, 12193 : 89 - 98
  • [7] Immersive Virtual Reality for the Cognitive Rehabilitation of Stroke Survivors
    Chatterjee, Kausik
    Buchanan, Alastair
    Cottrell, Katy
    Hughes, Sara
    Day, Thomas W.
    John, Nigel W.
    IEEE TRANSACTIONS ON NEURAL SYSTEMS AND REHABILITATION ENGINEERING, 2022, 30 : 719 - 728
  • [8] Immersive virtual reality in the rehabilitation of athlete nerve entrapments
    Tom Lattré
    Mariusz P. Furmanek
    Alejandro Suero-Pineda
    International Orthopaedics, 2025, 49 (4) : 943 - 949
  • [9] An Immersive Virtual Reality Application for the Rehabilitation of Children with Dyslexia
    Corvace, Giuseppina
    Greci, Luca
    Antonietti, Alessandro
    Cancer, Alice
    Arlati, Sara
    Sacco, Marco
    ANNUAL REVIEW OF CYBERTHERAPY AND TELEMEDICINE, 2020, 18 : 165 - 169
  • [10] The Application of Virtual Reality in Shoulder Surgery Rehabilitation
    Nam, Jihun
    Koh, Yong-Gon
    Chung, Sunghoon
    Kim, Paul S.
    Jang, Jihoon
    Park, Joon-Hee
    Kang, Kyoung-Tak
    CUREUS JOURNAL OF MEDICAL SCIENCE, 2024, 16 (04)