3D image processing architecture for camera phones

被引:1
|
作者
Atanassov, Kalin [1 ]
Ramachandra, Vikas [1 ]
Goma, Sergio R. [1 ]
Aleksic, Milivoje [1 ]
机构
[1] Qualcomm Inc, San Diego, CA 92121 USA
关键词
3D capture; 3D video; stereo camera calibration; stereo convergence; accommodation; vergence; stereopsis; visual fatigue; object disparity; 3D zooming;
D O I
10.1117/12.872617
中图分类号
O43 [光学];
学科分类号
070207 ; 0803 ;
摘要
Putting high quality and easy-to-use 3D technology into the hands of regular consumers has become a recent challenge as interest in 3D technology has grown. Making 3D technology appealing to the average user requires that it be made fully automatic and foolproof. Designing a fully automatic 3D capture and display system requires: 1) identifying critical 3D technology issues like camera positioning, disparity control rationale, and screen geometry dependency, 2) designing methodology to automatically control them. Implementing 3D capture functionality on phone cameras necessitates designing algorithms to fit within the processing capabilities of the device. Various constraints like sensor position tolerances, sensor 3A tolerances, post-processing, 3D video resolution and frame rate should be carefully considered for their influence on 3D experience. Issues with migrating functions such as zoom and pan from the 2D usage model (both during capture and display) to 3D needs to be resolved to insure the highest level of user experience. It is also very important that the 3D usage scenario (including interactions between the user and the capture/display device) is carefully considered. Finally, both the processing power of the device and the practicality of the scheme needs to be taken into account while designing the calibration and processing methodology.
引用
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页数:12
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