Gaming technology in cultural heritage systems

被引:0
|
作者
Horz, Tim [1 ]
Pritzkau, Albert [1 ]
Rezk-Salama, Christof [1 ]
Todt, Severin S. [1 ]
Kolb, Andreas [1 ]
机构
[1] Univ Siegen, Computer Graph Grp, D-57076 Siegen, Germany
关键词
serious gaming; methodology; rendering;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
This paper describes the design and implementation of an interactive walk-througb of a, reconstructed German stronghold, the Dillenburg. The application is currently in use at the local museum. Applying technologies and algorithms primarily used for the development of realistic 3D computer games, we present a, system that, can be categorized as a, Serious Gaming environment, a term that has recently come into existence. More specifically, it can be called a Cultural Heritage Game. With this paper we want to give a, programmer's view on the topic of interactive cultural heritage systems.
引用
收藏
页码:147 / 151
页数:5
相关论文
共 50 条
  • [31] Cultural Heritage Modeling Based on Spatial Information Technology
    Xu, Shengli
    2018 INTERNATIONAL CONFERENCE ON ROBOTS & INTELLIGENT SYSTEM (ICRIS 2018), 2018, : 334 - 337
  • [32] Digital Technology and Cultural Heritage Sites in the City of Tshwane
    Nawa, Lebogang Lance
    Sirayi, Mzo
    JOURNAL OF ARTS MANAGEMENT LAW AND SOCIETY, 2014, 44 (04): : 246 - 257
  • [33] Augmented Reality applications in Cultural Heritage: Technology or Content?
    Tzima, Stavroula
    Styliaras, Georgios
    Bassounas, Athanasios
    2020 11TH INTERNATIONAL CONFERENCE ON INFORMATION, INTELLIGENCE, SYSTEMS AND APPLICATIONS (IISA 2020), 2020, : 427 - 434
  • [34] Terrestrial laser scanning technology for Cultural Heritage documentation
    Colombo, Luigi
    ARCHEOMATICA-TECNOLOGIE PER I BENI CULTURALI, 2011, 2 (03): : 6 - 11
  • [35] Application of UDK Technology in Digital Display of Cultural Heritage
    Chen Jieping
    PROCEEDINGS OF THE 2015 2ND INTERNATIONAL CONFERENCE ON ELECTRICAL, COMPUTER ENGINEERING AND ELECTRONICS (ICECEE 2015), 2015, 24 : 1067 - 1072
  • [36] Digital Protection of Cultural Heritage Based on Web Technology
    Zhao, Ying
    MATHEMATICAL PROBLEMS IN ENGINEERING, 2022, 2022
  • [37] Augmented Reality and Wearable Technology for Cultural Heritage Preservation
    Ibis, Ali
    Alp, Nese Cakici
    SUSTAINABILITY, 2024, 16 (10)
  • [38] Collaborative Reputation Systems in a Cultural Heritage Scenario
    Cuomo, Salvatore
    De Michele, Pasquale
    Galletti, Ardelio
    Ponti, Giovanni
    NUMERICAL COMPUTATIONS: THEORY AND ALGORITHMS (NUMTA-2016), 2016, 1776
  • [39] Fantasy Gaming and Virtual Heritage
    Zhao, Wanqi
    Devine, Kit
    Gardner, Henry
    2019 26TH IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR), 2019, : 1279 - 1280
  • [40] Combining Cultural Heritage and Gaming Experiences: Enhancing Location-Based Games for Generation Z
    Yun, Hyeyoung
    SUSTAINABILITY, 2023, 15 (18)