Gaming technology in cultural heritage systems

被引:0
|
作者
Horz, Tim [1 ]
Pritzkau, Albert [1 ]
Rezk-Salama, Christof [1 ]
Todt, Severin S. [1 ]
Kolb, Andreas [1 ]
机构
[1] Univ Siegen, Computer Graph Grp, D-57076 Siegen, Germany
关键词
serious gaming; methodology; rendering;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
This paper describes the design and implementation of an interactive walk-througb of a, reconstructed German stronghold, the Dillenburg. The application is currently in use at the local museum. Applying technologies and algorithms primarily used for the development of realistic 3D computer games, we present a, system that, can be categorized as a, Serious Gaming environment, a term that has recently come into existence. More specifically, it can be called a Cultural Heritage Game. With this paper we want to give a, programmer's view on the topic of interactive cultural heritage systems.
引用
收藏
页码:147 / 151
页数:5
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