A VR-based Self-rehabilitation System

被引:0
|
作者
Guo, Shuxiang [1 ,2 ]
Liu, Yi [3 ]
Zhang, Ying [3 ]
Zhang, Songyuan [3 ]
Yamamoto, Keiji [3 ]
机构
[1] Beijing Inst Technol, Sch Life Sci & Technol, Minist Ind & Informat Technol, Lab Convergence Med Engn Syst & Healthcare Techno, Beijing 100081, Peoples R China
[2] Kagawa Univ, Dept Intelligent Mech Syst Engn, Hayashi Cho, Takamatsu, Kagawa 7610396, Japan
[3] Kagawa Univ, Grad Sch Engn, Hayashi Cho, Takamatsu, Kagawa 7610396, Japan
关键词
Self-rehabilitation; Virtual Reality; Surface electromyography; Butterworth filter; OpenGL; TELEREHABILITATION SYSTEM; VIRTUAL-REALITY; ELBOW JOINT; IMPLEMENTATION; EXOSKELETON; THERAPY; SENSOR; STROKE;
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
This paper proposed a VR-based self-rehabilitation system which utilizes the virtual training model rendered by OpenGL and collects electromyography (EMG) signals from the subjects to perform hand motion recognition. EMG signals are biomedical signals generated in muscles and can be applied in many fields such as clinical diagnosis and biomedical applications. The subjects were asked to manipulate a haptic device (Phantom Premium) to operate a virtual hand to catch a ball in the virtual environment which displayed on the computer's screen. A dry electrode was attached on the subject's skin to collect sEMG signals and recognize the action of grasping. Once caught by subjects, the virtual ball will appear in another location at random on the computer's screen. Therefore, the subject needs to manipulate the Phantom to the new destination and catch the ball once again. Combining sEMG with VR Technology, the proposed self-rehabilitation system could provide enhanced visual feedback about movement trajectory, which is beneficial to improve motor function task learning and execution compared with traditional therapy. By this method, stroke patients can realize self-rehabilitation exercise of upper limb at home. The effectiveness of the proposed rehabilitation system has been verified by experiments.
引用
收藏
页码:1173 / 1178
页数:6
相关论文
共 50 条
  • [31] A VR-based Training System for Vascular Interventional Surgery
    Guo, Jin
    Guo, Shuxiang
    Xiao, Nan
    Dauteuille, Thomas
    2013 ICME INTERNATIONAL CONFERENCE ON COMPLEX MEDICAL ENGINEERING (CME), 2013, : 575 - 579
  • [32] Soil loss tolerance and self-rehabilitation of soils
    Patsukevich, ZV
    Gennadiev, AN
    Gerasimova, MI
    EURASIAN SOIL SCIENCE, 1997, 30 (05) : 557 - 563
  • [33] A social VR-based collaborative exergame for rehabilitation: codesign, development and user study
    Syed Hammad Hussain Shah
    Anniken Susanne T. Karlsen
    Mads Solberg
    Ibrahim A. Hameed
    Virtual Reality, 2023, 27 : 3403 - 3420
  • [34] Proposal of Assistant System for Self-rehabilitation at Home based on Decision Tree: Study of sanding task
    Ko M.
    Fukushima A.
    Yano T.
    IEEJ Transactions on Electronics, Information and Systems, 2019, 139 (07) : 766 - 773
  • [35] Performance Evaluation of a VR-Based Arm Rehabilitation using Movement Sequence Pattern
    Majid, Mohd Saiful Hazam
    Khairunizam, W.
    Ikram, K.
    Jing, L. M.
    Sahyudi, B. N.
    Zunaidi, I
    Ariffin, Mohd Asri
    Bakar, A. S.
    Razlan, Z. M.
    2018 IEEE 14TH INTERNATIONAL COLLOQUIUM ON SIGNAL PROCESSING & ITS APPLICATIONS (CSPA 2018), 2018, : 123 - 128
  • [36] A social VR-based collaborative exergame for rehabilitation: codesign, development and user study
    Shah, Syed Hammad Hussain
    Karlsen, Anniken Susanne T.
    Solberg, Mads
    Hameed, Ibrahim A.
    VIRTUAL REALITY, 2023, 27 (04) : 3403 - 3420
  • [37] VR-Based Cognitive Rehabilitation for Children With Traumatic Brain Injuries: Feasibility and Safety
    Shen, Jiabin
    Lundine, Jennifer P.
    Koterba, Christine
    Udaipuria, Shivika
    Busch, Tyler
    Rausch, Joseph
    Yeates, Keith Owen
    Crawfis, Roger
    Xiang, Henry
    Taylor, H. Gerry
    REHABILITATION PSYCHOLOGY, 2022, 67 (04) : 474 - 483
  • [38] Towards an upper limb self-rehabilitation assistance system after stroke
    David, Ludovic
    Bouyer, Guillaume
    Otmane, Samir
    PROCEEDINGS OF THE VIRTUAL REALITY INTERNATIONAL CONFERENCE - LAVAL VIRTUAL 2017 (ACM VRIC), 2017,
  • [39] A VR-based the emergency rescue training system of railway accident
    Xu, Jianxi
    Tang, Zhao
    Yuan, Xiaolin
    Nie, Yinyu
    Ma, Zong
    Wei, Xihui
    Zhang, JianJ
    ENTERTAINMENT COMPUTING, 2018, 27 : 23 - 31
  • [40] Development of a distribution VR-based Complex Graphics Design System
    Sung, WT
    Ou, SC
    2001 IEEE/ASME INTERNATIONAL CONFERENCE ON ADVANCED INTELLIGENT MECHATRONICS PROCEEDINGS, VOLS I AND II, 2001, : 793 - 798