Synthetic motion capture for interactive virtual worlds

被引:5
|
作者
Yu, QX [1 ]
Terzopoulos, D [1 ]
机构
[1] Univ Toronto, Dept Comp Sci, Toronto, ON M5S 1A4, Canada
关键词
D O I
10.1109/CA.1998.681900
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
The numerical simulation of biomechanical models enables the behavioral animation of realistic artificial animals in virtual worlds. Unfortunately, even on high-end graphics workstations, the biomechanical simulation approach is at present computationally too demanding for the animation of numerous animals at interactive frame rates. We tackle this problem by replacing biomechanical animal models with fast kinematic replicas that reproduce the locomotion abilities of the original models with reasonable fidelity. Our technique is based on capturing motion data by systematically, simulating the biomechanical models. We refer to it as synthetic motion capture, because of the similarity to natural motion capture applied to real animals. We compile the captured motion data into kinematic action repertoires that are sufficiently rich to support elaborate behavioral animation. Synthetic motion capture in conjunction with level-of-detail geometric modeling and object culling during rendering has enabled us to transform a system designed for the realistic, off-line biomechanical/behavioral animation of artificial fishes, into an interactive, stereoscopic, virtual undersea experience.
引用
收藏
页码:2 / 10
页数:9
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