A Measurement Study of Oculus 360 Degree Video Streaming

被引:66
|
作者
Zhou, Chao [1 ]
Li, Zhenhua [2 ]
Liu, Yao [1 ]
机构
[1] SUNY Binghamton, Binghamton, NY 13902 USA
[2] Tsinghua Univ, Beijing, Peoples R China
基金
中国国家自然科学基金; 美国国家科学基金会;
关键词
360 degree video streaming; offset cubic projection; visual quality; adaptive streaming;
D O I
10.1145/3083187.3083190
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
360 degree video is a new generation of video streaming technology that promises greater immersiveness than standard video streams. This level of immersiveness is similar to that produced by virtual reality devices - users can control the field of view using head movements rather than needing to manipulate external devices. Although 360 degree video could revolutionize streaming technology, large scale adoption is hindered by a number of factors. 360 degree video streams have larger bandwidth requirements, require faster responsiveness to user inputs, and users may be more sensitive to lower quality streams. In this paper, we review standard approaches toward 360 degree video encoding and compare these to a new, as yet unpublished, approach by Oculus which we refer to as the offset cubic projection. Compared to the standard cubic encoding, the offset cube encodes a distorted version of the spherical surface, devoting more information (i.e., pixels) to the view in a chosen direction. We estimate that the offset cube representation can produce better or similar visual quality while using less than 50% pixels under reasonable assumptions about user behavior, resulting in 5.6% to 16.4% average savings in video bitrate. During 360 degree video streaming, Oculus uses a combination of quality level adaptation and view orientation adaptation. We estimate that this combination of streaming adaptation in two dimensions can cause over 57% extra segments to be downloaded compared to an ideal downloading strategy, wasting 20% of the total downloading bandwidth.
引用
收藏
页码:27 / 37
页数:11
相关论文
共 50 条
  • [41] Tile Rate Allocation for 360-Degree Tiled Adaptive Video Streaming
    Yadav, Praveen Kumar
    Ooi, Wei Tsang
    MM '20: PROCEEDINGS OF THE 28TH ACM INTERNATIONAL CONFERENCE ON MULTIMEDIA, 2020, : 3724 - 3733
  • [42] Creating Video Content for Oculus Rift Scriptwriting for 360° Interactive Video Productions
    Vosmeer, Mirjam
    Roth, Christian
    INTERACTIVE STORYTELLING, 2015, 9445 : 406 - 407
  • [43] Creating Video Content for Oculus Rift Scriptwriting for 360°-Interactive Video Productions
    Vosmeer, Mirjam
    Schouten, Ben
    ENTERTAINMENT COMPUTING (ICEC 2015), 2015, 9353 : 556 - 559
  • [44] 360HRL: Hierarchical Reinforcement Learning Based Rate Adaptation for 360-Degree Video Streaming
    Fu, Jun
    Hou, Chen
    Chen, Zhibo
    2021 INTERNATIONAL CONFERENCE ON VISUAL COMMUNICATIONS AND IMAGE PROCESSING (VCIP), 2021,
  • [45] Masked360: Enabling Robust 360-degree Video Streaming with Ultra Low Bandwidth Consumption
    Luo, Zhenxiao
    Chai, Baili
    Wang, Zelong
    Hu, Miao
    Wu, Di
    IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2023, 29 (05) : 2690 - 2699
  • [46] Live360: Viewport-Aware Transmission Optimization in Live 360-Degree Video Streaming
    Chen, Jinyu
    Luo, Zhenxiao
    Wang, Zelong
    Hu, Miao
    Wu, Di
    IEEE TRANSACTIONS ON BROADCASTING, 2023, 69 (01) : 85 - 96
  • [47] SAD360: Spherical Viewport-Aware Dynamic Tiling for 360-Degree Video Streaming
    Li, Zhijun
    Wang, Yumei
    Liu, Yu
    2022 IEEE INTERNATIONAL CONFERENCE ON VISUAL COMMUNICATIONS AND IMAGE PROCESSING (VCIP), 2022,
  • [48] BOLA360: Near-optimal View and Bitrate Adaptation for 360-degree Video Streaming
    Zeynali, Ali
    Hajiesmaili, Mohammad H.
    Sitaraman, Ramesh K.
    PROCEEDINGS OF THE 2024 15TH ACM MULTIMEDIA SYSTEMS CONFERENCE 2024, MMSYS 2024, 2024, : 12 - 22
  • [49] EPASS360: QoE-Aware 360-Degree Video Streaming Over Mobile Devices
    Zhang, Yuanxing
    Guan, Yushuo
    Bian, Kaigui
    Liu, Yunxin
    Tuo, Hu
    Song, Lingyang
    Li, Xiaoming
    IEEE TRANSACTIONS ON MOBILE COMPUTING, 2021, 20 (07) : 2338 - 2353
  • [50] Measuring Quality of Experience of Novel 360-Degree Streaming Video During Stalling
    Zou, Wenjie
    Yang, Fuzheng
    COMMUNICATIONS AND NETWORKING, CHINACOM 2017, PT I, 2018, 236 : 417 - 424