After 10 years of its launching, Minecraft is one of the most relevant video games, after its second wave of popularity. Under the category of "sandbox" due to its lack of endgame, giving the player the freedom to play anyway they want. The game's mechanic focuses on the placement and destruction of blocks of different kinds, like rock, minerals, wood and others. For this reason, allowing the identification of geographical elements, serves as a tool of teaching for this science, from the "game based learning" perspective. The goal of this work is to recognize geographical features present in the game with the purpose of highlighting it as a possible didactic tool for the teaching and divulgation of the geography in the educational field. From the methodological standpoint, it resorted to searching bibliography about the game conception, video-game backgrounds and it uses as didactic tools in the sciences. Later, with experience as players, they were identified geographical aspects in the game to classify them in Geography's sub-branches. As a result of the work, it stands out that Minecraft has a great educational value, especially in high schools, due to being the age group targeted by the game, and it allows to deepen the notion of geographical space, its components and its characteristics.