Evaluation of the psychometric properties of the Turkish version of the Gaming Disorder Test among children and youth and assessment of contribution of gaming-specific cognitions to gaming disorder

被引:5
|
作者
Cakiroglu, Suleyman [1 ]
Alnak, Alper [2 ]
机构
[1] Medeniyet Univ, Gortepe Prof Suleyman Yalcin City Hosp, Dept Child & Adolescent Psychiat, Istanbul, Turkey
[2] Sakarya Univ, Training & Res Hosp, Dept Child & Adolescent Psychiat, Sakarya, Turkey
关键词
Behavioral addiction; cultural adaptation; Gaming Disorder Test; reliability; validity; INTERNET; VALIDATION; DIAGNOSIS; SCALE;
D O I
10.14744/DAJPNS.2021.00149
中图分类号
R749 [精神病学];
学科分类号
100205 ;
摘要
Objective: The aim of this study was to develop and examine the psychometric properties of a Turkish version of the 4-item Gaming Disorder Test (GDT), a brief, standardized instrument used to assess GD based on the World Health Organization diagnostic framework. Method: A total of 606 young participants, aged 11-18 years, were recruited for this study through an online survey. The scale's validity was examined using exploratory factor analysis (EFA) and confirmatory factor analysis (CFA). Cronbach's alpha coefficient calculation and test-retest analysis were used to determine the scale's internal and time-dependent reliability. Multiple regression analysis was also performed to determine the predictive power of cognitions in GD. Results: EFA and CFA analyses yielded a unidimensional factor structure with adequate psychometric properties for the Turkish version of the scale, which was consistent with the original. The Cronbach's alpha coefficient value of 0.84 indicated that the scale was reliable and time-dependent invariance of the scale was proven using test-retest analysis. Maladaptive cognitions related to overvaluing gaming rewards, maladaptive and inflexible rules about gaming, and gaming for social identity were found to be associated with GD. Conclusion: The Turkish version of the 4-item GDT has sound psychometric properties and may be used as a valid and reliable tool to assess the symptoms and prevalence of GD among adolescents in Turkey.
引用
收藏
页码:302 / 308
页数:7
相关论文
共 50 条
  • [21] Identification of Avatar Mediates the Associations Between Motivations of Gaming and Internet Gaming Disorder Among the Malaysian Youth
    Soo Ting T’ng
    Kee Pau
    International Journal of Mental Health and Addiction, 2021, 19 : 1346 - 1361
  • [22] Investigating the psychometric properties of a scale assessing Internet Gaming Disorder
    Finseras, Turi Reiten
    Torsheim, Torbjorn
    Pallesen, Stale
    Mentzoni, Rune
    Krossbakken, Elfrid
    Molde, Helge
    JOURNAL OF BEHAVIORAL ADDICTIONS, 2017, 6 : 14 - 14
  • [23] Identification of Avatar Mediates the Associations Between Motivations of Gaming and Internet Gaming Disorder Among the Malaysian Youth
    T'ng, Soo Ting
    Pau, Kee
    INTERNATIONAL JOURNAL OF MENTAL HEALTH AND ADDICTION, 2021, 19 (04) : 1346 - 1361
  • [24] Psychometric properties of the Persian Gaming Disorder Test and relationships with psychological distress and insomnia in adolescents
    Chung-Ying Lin
    Marc N. Potenza
    Halley M. Pontes
    Amir H. Pakpour
    BMC Psychology, 11
  • [25] Psychometric properties of the Persian Gaming Disorder Test and relationships with psychological distress and insomnia in adolescents
    Lin, Chung-Ying
    Potenza, Marc N.
    Pontes, Halley M.
    Pakpour, Amir H.
    BMC PSYCHOLOGY, 2023, 11 (01)
  • [26] The psychometric properties of the Chinese version internet gaming disorder scale (vol 160, 106392, 2020)
    Lei, Wei
    Liu, Kezhi
    Zeng, Zhen
    Liang, Xuemei
    Huang, Chaohua
    Gong, Ke
    He, Wenying
    Xiang, Bo
    Zhang, Jin
    Zheng, Xiaojiao
    Chen, Jing
    ADDICTIVE BEHAVIORS, 2021, 113
  • [27] Towards comprehending internet gaming disorder: evaluating the psychometric properties of the Polish adaptation of the Craving for Internet Gaming Scale
    Misiuro, Tomasz
    Misiuro, Agnieszka
    Cudo, Andrzej
    Kowalski, Miroslaw
    POSTEPY PSYCHIATRII I NEUROLOGII, 2024, 33 (02): : 59 - 66
  • [28] Validation of the Arabic Version of the Internet Gaming Disorder-20 Test
    Hawi, Nazir S.
    Samaha, Maya
    CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING, 2017, 20 (04) : 268 - 272
  • [29] Psychometric validation of the Turkish Ten-Item Internet Gaming Disorder Test (IGDT-10)
    Evren, Cuneyt
    Evren, Bilge
    Dalbudak, Ercan
    Topcu, Merve
    Kutlu, Nilay
    DUSUNEN ADAM-JOURNAL OF PSYCHIATRY AND NEUROLOGICAL SCIENCES, 2020, 33 (01): : 19 - 28
  • [30] Chinese adaptation of the Ten-Item Internet Gaming Disorder Test and prevalence estimate of Internet gaming disorder among adolescents in Taiwan
    Chiu, Yu-Chuan
    Pan, Yuan-Chien
    Lin, Yu-Hsuan
    JOURNAL OF BEHAVIORAL ADDICTIONS, 2018, 7 (03) : 719 - 726