Mobile GPU-Based Importance Sampling

被引:0
|
作者
Toral, Ozkan Anil [1 ]
Ergun, Serkan [2 ]
Kurt, Murat [2 ]
Ozturk, Aydin [3 ]
机构
[1] Yasar Univ, Bilgisayar Muhendisligi Bolumu, Izmir, Turkey
[2] Ege Univ, Uluslararasi Bilgisayar Enstitusu, Izmir, Turkey
[3] Izmir Univ, Bilgisayar Muhendisligi Bolumu, Izmir, Turkey
关键词
Computer Graphics; Real-time Rendering; Mobile Graphics;
D O I
暂无
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
In this paper, we developed an interactive global illumination application for mobile devices and we show that interactive filtered importance sampling is possible even with a low-power mobile graphics processing unit (GPU). Taking the limited power and the screen size of mobile devices into account, we designed a user interface that allows selecting different predefined objects, environments and textures. With our implementation, desired materials can be visualized interactively by changing the parameters of Bidirectional Reflectance Distribution Function (BRDF).
引用
收藏
页码:510 / 513
页数:4
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