A polygon soup representation for free viewpoint video

被引:0
|
作者
Colleu, T. [1 ,2 ]
Pateux, S. [1 ]
Morin, L. [3 ]
Labit, C. [2 ]
机构
[1] Orange Labs, 4 Rue Clos Courtel, F-35512 Cesson Sevigne, France
[2] INRIA Rennes Bretague Atlantique, IRISA, F-35042 Rennes, France
[3] IETR INSA Rennes, F-35043 Rennes, France
关键词
3D video; multiview video plus depth; polygon soup; quadtree; video coding; view synthesis; redundancy simplification; ghosting artifact; 3D VIDEO;
D O I
10.1117/12.843654
中图分类号
O43 [光学];
学科分类号
070207 ; 0803 ;
摘要
This paper presents a polygon soup representation for multiview data. Starting from a sequence of multi-view video plus depth (MVD) data, the proposed representation takes into account, in a unified manner, different issues such as compactness, compression, and intermediate view synthesis. The representation is built in two steps. First, a set of 3D quads is extracted using a quadtree decomposition of the depth maps. Second, a selective elimination of the quads is performed in order to reduce inter-view redundancies and thus provide a compact representation. Moreover, the proposed methodology for extracting the representation allows to reduce ghosting artifacts. Finally, an adapted compression technique is proposed that limits coding artifacts. The results presented on two real sequences show that the proposed representation provides a good trade-off between rendering quality and data compactness.
引用
收藏
页数:12
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