Real-Time Motion Transition by Example

被引:0
|
作者
Egbert, Cameron [1 ]
Egbert, Parris K. [2 ]
Morse, Bryan S. [2 ]
机构
[1] Microsoft Corp, 1 Microsoft Way, Redmond, WA 98052 USA
[2] Brigham Young Univ, Provo, UT 84602 USA
关键词
Computer animation; articulated objects; motion transition;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Motion transitioning is a common task in real-time applications such as games. While most character motions can be created a priori using motion capture or hand animation, transitions between these motions must be created by an animation system at runtime. Because of this requirement, it is often difficult to create a transition that preserves the feel that the actor or animator has put into the motion. In addition, transitions must be created in real-time. This paper describes a method of creating motion transitions that is computationally feasible for interactive speeds and preserves the feel of the original motions. We do this by using both a procedural motion and a motion segment taken from the motions being transitioned between.
引用
收藏
页码:138 / +
页数:3
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