Component based human animation architecture - Design issues

被引:0
|
作者
Jing, H [1 ]
Fi, CK [1 ]
Prakash, EC [1 ]
机构
[1] Nanyang Technol Univ, Sch Comp Engn, Singapore 639798, Singapore
关键词
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
The components of the human motion that a computer animation can best reproduce have been the topic of recent research. We here bring some answers through a series of investigations recently run with the human components, such as only the arms, only the legs, only the neck and also with a combination of these components of the human model. The synthetic component models were controlled by a small set of command parameters which were directly used to compute the motion. All visual displays were generated using OpenGL on an SGI Octane Workstation.
引用
收藏
页码:A528 / A532
页数:5
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