Self-Learning Based Computation Offloading for Internet of Vehicles: Model and Algorithm

被引:55
|
作者
Luo, Quyuan [1 ,2 ,3 ]
Li, Changle [2 ,4 ]
Luan, Tom H. [5 ]
Shi, Weisong [3 ]
Wu, Weigang [6 ]
机构
[1] Southwest Jiaotong Univ, Sch Informat Sci & Technol, Chengdu 611756, Peoples R China
[2] Xidian Univ, State Key Lab Integrated Serv Networks, Xian 710071, Peoples R China
[3] Wayne State Univ, Dept Comp Sci, Detroit, MI 48202 USA
[4] Xidian Univ, Res Inst Smart Transportat, Xian 710071, Peoples R China
[5] Xidian Univ, Sch Cyber Engn, Xian 710071, Peoples R China
[6] Sun Yat Sen Univ, Sch Data & Comp Sci, Guangzhou 510006, Peoples R China
基金
中国国家自然科学基金;
关键词
Task analysis; Games; Heuristic algorithms; Servers; Optimization; Nash equilibrium; Computational modeling; Vehicular edge computing; distributed computation offloading; game theory; self-learning; OPPORTUNISTIC SPECTRUM ACCESS; RESOURCE-ALLOCATION; EDGE; NETWORKS; TECHNOLOGIES; INTELLIGENCE;
D O I
10.1109/TWC.2021.3071248
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
With the fast development of Internet of Vehicles (IoV), various types of computation-intensive vehicular applications pose significant challenges to resource-constrained vehicles. The emerging Vehicular Edge Computing (VEC) and Edge Intelligence (EI) can alleviate this situation by offloading the computation tasks of vehicles to the roadside edge servers. However, with many vehicles contending for the communication and computation resources at the same time, how to quickly and efficiently make an optimal computation offloading decision for individual vehicles represents a fundamental research issue. In this paper, we propose a self-learning based distributed computation offloading scheme for IoV. Note that without any centralized controller, a fully distributed algorithm is necessary. The proposed scheme is devised based on a game-theoretic model. Specifically, through establishing an offloading framework with communication and computation for IoV, the computation offloading problem is first formulated as a distributed offloading decision-making game, in which each vehicle as a player makes its best response decision to minimize its joint cost (including latency and offloading cost). The existence of Nash Equilibrium can be proved. We then propose a self-learning based distributed computation offloading (DISCO) algorithm to reach the Nash Equilibrium, where a mutually satisfactory solution among vehicles is obtained and no vehicle is willing to change its decision. Using extensive simulations, we verify that DISCO can outperform the counterparts and achieve at least an order-of-magnitude improvement on time overhead and 88% performance gain on message overhead, only at up to 12% performance loss on joint cost over the centralized scheme.
引用
收藏
页码:5913 / 5925
页数:13
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