Games that Make Curious: An Exploratory Survey into Digital Games that Invoke Curiosity

被引:2
|
作者
Maureira, Marcello A. Gomez [1 ]
Kniestedt, Isabelle [2 ]
机构
[1] Leiden Inst Adv Comp Sci, Niels Bohrweg 1, Leiden, Netherlands
[2] Delft Univ Technol, Jaffalaan 5, Delft, Netherlands
来源
关键词
Game user research; Curiosity research; Game analysis;
D O I
10.1007/978-3-319-99426-0_7
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Curiosity is an important aspect of life, but studying it is challenging without reliable stimuli. Digital games provide an ideal stimulus to investigate the circumstances that trigger curiosity and how it is expressed. A survey was conducted with the goal of assessing what game titles and game genres should be analysed to further the study of curiosity. To consider different types of curiosity, we included the Five-Dimensional Curiosity Scale (5DC) questionnaire. The survey was completed by 113 participants, and resulted in 301 game suggestions that warrant further analysis. Exploration, social simulation, and collecting tasks within games were found to rank high in triggering curiosity. We further found that social curiosity in individuals correlates with having curiosity triggered by social simulations.
引用
收藏
页码:76 / 89
页数:14
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