Game-based adaptive unit of learning with IMS learning design and ⟨e-Adventure⟩

被引:0
|
作者
Moreno-Ger, Pablo [1 ]
Burgos, Daniel [2 ]
Sierra, Jose Luis [1 ]
Fernandez-Manjon, Baltasar [1 ]
机构
[1] Univ Complutense, Dept Ingn Software & Inteligencia Artificial, Fac Informat, E-28040 Madrid, Spain
[2] Open Univ Netherlands, Educ Technol Expertise Ctr OTEC, Heerlen, Netherlands
来源
CREATING NEW LEARNING EXPERIENCES ON A GLOBAL SCALE, PROCEEDINGS | 2007年 / 4753卷
关键词
edutainment; adaptive e-learning; < e-Adventure >; IMS learning design;
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
In this paper we illustrate how to conceive, implement and play adaptive Units of Learning (UoLs) that embed educational videogames. For this purpose we describe The Art & Craft of chocolate UoL, with the game Paniel and the chocolate-based sauce adventure as a key feature. The UoL includes a pre-test whose outcome is used to adapt the game. The UoL also assesses the learning process using an in-game exam. This UoL has been modeled using IMS Learning Design (LD), and the embedded game has been developed using the <e-Adventure> educational game engine. This UoL may be deployed in any LD-compliant environment, although some of the features like the adaptation of the game or automatic assessment require special plug-ins that enable the communication between the environment and the <e-Adventure> engine. These plug-ins have been developed as an open-source modification of the SLeD player.
引用
收藏
页码:247 / +
页数:3
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