Game-based adaptive unit of learning with IMS learning design and ⟨e-Adventure⟩

被引:0
|
作者
Moreno-Ger, Pablo [1 ]
Burgos, Daniel [2 ]
Sierra, Jose Luis [1 ]
Fernandez-Manjon, Baltasar [1 ]
机构
[1] Univ Complutense, Dept Ingn Software & Inteligencia Artificial, Fac Informat, E-28040 Madrid, Spain
[2] Open Univ Netherlands, Educ Technol Expertise Ctr OTEC, Heerlen, Netherlands
关键词
edutainment; adaptive e-learning; < e-Adventure >; IMS learning design;
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
In this paper we illustrate how to conceive, implement and play adaptive Units of Learning (UoLs) that embed educational videogames. For this purpose we describe The Art & Craft of chocolate UoL, with the game Paniel and the chocolate-based sauce adventure as a key feature. The UoL includes a pre-test whose outcome is used to adapt the game. The UoL also assesses the learning process using an in-game exam. This UoL has been modeled using IMS Learning Design (LD), and the embedded game has been developed using the <e-Adventure> educational game engine. This UoL may be deployed in any LD-compliant environment, although some of the features like the adaptation of the game or automatic assessment require special plug-ins that enable the communication between the environment and the <e-Adventure> engine. These plug-ins have been developed as an open-source modification of the SLeD player.
引用
收藏
页码:247 / +
页数:3
相关论文
共 50 条
  • [1] Authoring game-based adaptive units of learning with IMS Learning Design and <e-Adventure>
    Burgos, Daniel
    Moreno-Ger, Pablo
    Sierra, Jose Luis
    Fernandez-Manjon, Baltasar
    Koper, Rob
    INTERNATIONAL JOURNAL OF LEARNING TECHNOLOGY, 2007, 3 (03) : 252 - 268
  • [2] Building adaptive game-based learning resources: The integration of IMS Learning Design and < e-Adventure >
    Burgos, Daniel
    Moreno-Ger, Pablo
    Sierra, Jose Luis
    Fernandez-Manjon, Baltasar
    Specht, Marcus
    Koper, Rob
    SIMULATION & GAMING, 2008, 39 (03) : 414 - 431
  • [3] e-learning Standards in Game-Based Learning?
    Perez-Colado, Ivan Jose
    Perez-Colado, Victor Manuel
    Freire, Manuel
    Martinez-Ortiz, Ivan
    Fernandez-Manjon, Baltasar
    IEEE 21ST INTERNATIONAL CONFERENCE ON ADVANCED LEARNING TECHNOLOGIES (ICALT 2021), 2021, : 81 - 82
  • [4] Modeling a Game-Based Adaptive Unit of Learning to Support Adults with ADHD in Virtual Learning Environments
    Mancera, Laura
    Baldiris, Silvia
    Fabregat, Ramon
    PROCEEDINGS OF THE 3RD INTERNATIONAL CONFERENCE ON SOFTWARE DEVELOPMENT FOR ENHANCING ACCESSIBILITY AND FIGHTING INFO-EXCLUSION (DSAI 2010), 2010, : 61 - 68
  • [5] Adventure-Style Game-Based Learning for a Biology Lab
    Zafeiropoulos, Vasilis
    Kalles, Dimitris
    Sgourou, Argyro
    2014 14TH IEEE INTERNATIONAL CONFERENCE ON ADVANCED LEARNING TECHNOLOGIES (ICALT), 2014, : 665 - 667
  • [6] Customisation and Preferences in Adaptive Game-based Learning
    Soflano, Mario
    Connolly, Thomas
    3RD ANNUAL INTERNATIONAL CONFERENCE ON COMPUTER GAMES, MULTIMEDIA & ALLIED TECHNOLOGIES (CGAT 2010), 2010, : 307 - 311
  • [7] Game Factors and Game-Based Learning Design Model
    Shi, Yen-Ru
    Shih, Ju-Ling
    INTERNATIONAL JOURNAL OF COMPUTER GAMES TECHNOLOGY, 2015, 2015
  • [8] Energy-aware Adaptive Multimedia for Game-based E-learning
    Ghergulescu, Ioana
    Moldovan, Arghir-Nicolae
    Muntean, Cristina Hava
    2014 IEEE INTERNATIONAL SYMPOSIUM ON BROADBAND MULTIMEDIA SYSTEMS AND BROADCASTING (BMSB), 2014,
  • [9] The design and analysis of learning effects for a game-based learning system
    Tarng, Wernhuar
    Tsai, Weichian
    World Academy of Science, Engineering and Technology, 2010, 37 : 336 - 345
  • [10] Adaptive Game-based E-Learning using Semantic Web Technologies
    Ali, Asad
    Sah, Melike
    2017 INTERNATIONAL CONFERENCE ON OPEN SOURCE SYSTEMS & TECHNOLOGIES (ICOSST), 2017, : 15 - 23