共 50 条
- [22] Event-Driven Video Services for Monitoring in Edge-Centric Internet of Things Environments [J]. PROCEEDINGS OF THE 2019 25TH CONFERENCE OF OPEN INNOVATIONS ASSOCIATION (FRUCT), 2019, : 47 - 56
- [23] The Impact of User, System, and Context factors on Gaming QoE: a Case Study Involving MMORPGs [J]. 2013 12TH ANNUAL WORKSHOP ON NETWORK AND SYSTEMS SUPPORT FOR GAMES (NETGAMES 2013), 2013,
- [26] Study on Prediction Model of Context-Aware Services Technologies for Internet of Things [J]. COMMUNICATIONS AND INFORMATION PROCESSING, PT 1, 2012, 288 : 159 - +
- [27] Using video streaming on the internet for a graduate it course: A case study [J]. J. Comput. Inf. Syst, 3 (38-43):
- [28] Providing Internet services to mobile phones: A case study with Email [J]. NINTH IEEE INTERNATIONAL SYMPOSIUM ON PERSONAL, INDOOR AND MOBILE RADIO COMMUNICATIONS, VOLS 1-3, 1998, : 99 - 105
- [30] Exploratory study of QoE from mobile services users perspective : Case of Moroccan telecom industry [J]. 2016 INTERNATIONAL CONFERENCE ON INFORMATION TECHNOLOGY FOR ORGANIZATIONS DEVELOPMENT (IT4OD), 2016,