Keypose synthesis from 3D motion capture data by using evolutionary clustering

被引:2
|
作者
Gunen, Mehmet Akif [1 ]
Besdok, Pinar Civicioglu [2 ]
Besdok, Erkan [1 ]
机构
[1] Erciyes Univ, Engn Fac, Dept Geomat Engn, TR-38039 Kayseri, Turkey
[2] Erciyes Univ, Fac Aeronaut & Astronaut, Dept Aircraft Elect & Elect, Kayseri, Turkey
来源
关键词
computer vision; evolutionary search algorithms; keypose; motion capture; motion segmentation; photogrammetry; NUMERICAL FUNCTION OPTIMIZATION; IMPULSIVE NOISE SUPPRESSION; HUMAN POSE ESTIMATION; ALGORITHM; SEARCH; KINEMATICS; TRACKING; SELECTION; VISION; SPACE;
D O I
10.1002/cpe.6485
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Motion Capture datasets are captured as high-frequency discrete samples using photogrammetric computer vision or various industrial geodetic measurement methods over the relevant model. Because Motion Capture data are inherently large-datasets, expressing Motion Capture data without employing a motion data abstraction approach such as keypose is challenging. Keypose synthesis is a serious problem in many applications. Unfortunately, the local statistical features of Motion Capture data over time periods vary often, making it difficult to determine a key point summing the motion activation involved. Conventional clustering methods, such as Fuzzy C-Means (FCM), that are sensitive to initial conditions, can be fitted to a local solution rather than producing a highly reliable keypose. Data clustering can be performed using evolutionary search methods without being limited to relatively local solutions. In this paper, the Motion Capture data were clustered using evolutionary search algorithms, and related keyposes were synthesized using the "minimum-distance to cluster-centers" principle. In Experiments section of this paper, motion data containing sportive movements were clustered by using evolutionary algorithms (i.e., Particle Swarm Optimization, Artificial Bee Colony, and Differential Search Algorithm) and classical clustering algorithms (i.e., Self-Organizing Neural Network, FCM) to obtain related keyposes. The computed statistics exposed that evolutionary methods were more successful in obtaining keypose than classical methods.
引用
收藏
页数:12
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