Developing Game-Structure Sensitive Matchmaking System for Massive-Multiplayer Online Games

被引:17
|
作者
Myslak, Mateusz [1 ]
Deja, Dominik [2 ]
机构
[1] Gdansk Univ Technol, Gdansk, Poland
[2] Polish Japanese Inst Informat Technol, Warsaw, Poland
来源
SOCIAL INFORMATICS | 2015年 / 8852卷
关键词
Game design; Online games; e-Sport; Matchmaking; Ranking systems;
D O I
10.1007/978-3-319-15168-7_25
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Providing a fair matchmaking system is an essential issue, while developing every online video game. In the article, we show that the currently existing matchmaking system in League of Legends, one of the most popular online video games currently existing, is built on a base of conditions which do not hold true in the presence of empirical data. This, in short, decreases the effectiveness of the ranking system, and negatively affects users experience. Therefore, we propose a new ranking system, which genuinely answers the needs, which arise from League of Legends gameplay. As League of Legends gameplay model is nowadays highly popular amid online video games, the proposed system can be easily generalized and adopted by other online video games that are currently popular among gamers.
引用
收藏
页码:200 / 208
页数:9
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