The shortest connection game

被引:0
|
作者
Darmann, Andreas [1 ]
Pferschy, Ulrich [2 ]
Schauer, Joachim [3 ]
机构
[1] Karl Franzens Univ Graz, Inst Publ Econ, Univ Str 15, A-8010 Graz, Austria
[2] Karl Franzens Univ Graz, Dept Stat & Operat Res, Univ Str 15, A-8010 Graz, Austria
[3] Univ Klagenfurt, Dept Math, Univ Str 65-67, A-9020 Klagenfurt, Austria
基金
奥地利科学基金会;
关键词
Shortest path problem; Game theory; Computational complexity; Cactus graph; COMPLEXITY; GEOGRAPHY;
D O I
10.1016/j.dam.2017.01.024
中图分类号
O29 [应用数学];
学科分类号
070104 ;
摘要
We introduce SHORTEST CONNECTION GAME, a two-player game played on a directed graph with edge costs. Given two designated vertices in which the players start, the players take turns in choosing edges emanating from the vertex they are currently located at. This way, each of the players forms a path that origins from its respective starting vertex. The game ends as soon as the two paths meet, i.e., a connection between the players is established. Each player has to carry the cost of its chosen edges and thus aims at minimizing its own total cost. In this work we analyse the computational complexity of SHORTEST CONNECTION GAME. On the negative side, SHORTEST CONNECTION GAME turns out to be computationally hard even on restricted graph classes such as bipartite, acyclic and cactus graphs. On the positive side, we can give a polynomial time algorithm for cactus graphs when the game is restricted to simple paths. (C) 2017 Published by Elsevier B.V.
引用
收藏
页码:139 / 154
页数:16
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