A Taxonomy for Selecting Wearable Input Devices for Mixed Reality

被引:3
|
作者
Khalaf, Ahmed S. [1 ]
Alharthi, Sultan A. [1 ]
Tran, Son [2 ]
Dolgov, Igor [3 ]
Toups, Z. O. [1 ]
机构
[1] New Mexico State Univ, Dept Comp Sci, Play & Interact Experiences Learning Lab, Las Cruces, NM 88003 USA
[2] New Mexico State Univ, Dept Comp Sci, Las Cruces, NM 88003 USA
[3] New Mexico State Univ, Dept Comp Sci, Dept Psychol, Las Cruces, NM 88003 USA
来源
PROCEEDINGS OF THE 2019 ACM INTERNATIONAL CONFERENCE ON INTERACTIVE SURFACES AND SPACES (ISS '19) | 2019年
基金
美国国家科学基金会;
关键词
Wearable input devices; wearable devices; wearable technology; wearable taxonomy;
D O I
10.1145/3343055.3360759
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Composite wearable computers consist of multiple wearable devices connected together and working as a cohesive whole. These composite wearable computers are promising for augmenting our interaction with the physical, virtual, and mixed play spaces (e.g., mixed reality games). Yet little research has directly addressed how mixed reality system designers can select wearable input devices and how these devices can be assembled together to form a cohesive wearable computer. We present an initial taxonomy of wearable input devices to aid designers in deciding which devices to select and assemble together to support different mixed reality systems. We undertook a grounded theory analysis of 84 different wearable input devices resulting in a design taxonomy for composite wearable computers. The taxonomy consists of two axes: TYPE OF INTERACTIVITY and BODY LOCATION. These axes enable designers to identify which devices fill particular needs in the system development process and how these devices can be assembled together to form a cohesive wearable computer.
引用
收藏
页码:403 / 408
页数:6
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