Attentive Relation Network for Object based Video Games

被引:0
|
作者
Deng, Hangyu [1 ]
Luo, Jia [1 ]
Hu, Jinglu [1 ]
机构
[1] Waseda Univ, Grad Sch Informat Prod & Syst, 2-7 Hibikino, Kitakyushu, Fukuoka 8080135, Japan
关键词
D O I
10.1109/IJCNN52387.2021.9533369
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Deep reinforcement learning algorithms have made great progress in video games. However, there are still some problems, such as sample inefficiency and poor generalization. In this paper, we highlight that these problems are partially caused by the inability of convolutional neural networks (CNNs) to reason with the underlying relations between the objects in the image observations. Based on this point, we try to alleviate these problems in a more efficient and explainable way, including learning the representations of objects and reasoning the relations between them with a relation network (RN). Each pixel in the feature maps is treated as an object and our model explicitly learns the relations between object pairs. The relations are summarized through an attention mechanism and then fed into the downstream fully-connected layers. In the experiments, our model is compared with baseline models in three typical object based Atari games. Under the same hyperparameter settings, our model still achieves better sample efficiency and generalization capability. Further studies throw light on the impact of hyperparameters and verify the interpretability of the model.
引用
收藏
页数:6
相关论文
共 50 条
  • [41] Dual Attention Based Network with Hierarchical ConvLSTM for Video Object Segmentation
    Zhao, Zongji
    Zhao, Sanyuan
    PATTERN RECOGNITION AND COMPUTER VISION, PT IV, 2021, 13022 : 323 - 335
  • [42] Weakly-supervised video object localization with attentive spatio-temporal correlation
    Wang, Mingui
    Cui, Di
    Wu, Lifang
    Jian, Meng
    Chen, Yukun
    Wang, Dong
    Liu, Xu
    PATTERN RECOGNITION LETTERS, 2021, 145 : 232 - 239
  • [43] Non-local Attentive Temporal Network for Video-based Person Re-Identification
    Rao, Shivansh
    Cao, Peng
    Rahman, Tanzila
    Rochan, Mrigank
    Wang, Yang
    2019 16TH IEEE INTERNATIONAL CONFERENCE ON ADVANCED VIDEO AND SIGNAL BASED SURVEILLANCE (AVSS), 2019,
  • [44] Relation-Guided Multi-stage Feature Aggregation Network for Video Object Detection
    Yao, Tingting
    Cao, Fuxiao
    Mi, Fuheng
    Li, Danmeng
    PATTERN RECOGNITION AND COMPUTER VISION, PRCV 2023, PT VI, 2024, 14430 : 146 - 157
  • [45] Strange Bedfellows: Subjectivity, Romance, and Hidden Object Video Games
    Chess, Shira
    GAMES AND CULTURE, 2014, 9 (06) : 417 - 428
  • [46] An object detection method for describing soccer games from video
    Utsumi, O
    Miura, K
    Ide, I
    Sakai, S
    Tanaka, H
    IEEE INTERNATIONAL CONFERENCE ON MULTIMEDIA AND EXPO, VOL I AND II, PROCEEDINGS, 2002, : 45 - 48
  • [47] Object Guided External Memory Network for Video Object Detection
    Deng, Hanming
    Hua, Yang
    Song, Tao
    Zhang, Zongpu
    Xue, Zhengui
    Ma, Ruhui
    Robertson, Neil
    Guan, Haibing
    2019 IEEE/CVF INTERNATIONAL CONFERENCE ON COMPUTER VISION (ICCV 2019), 2019, : 6677 - 6686
  • [48] Similitude Attentive Relation Network for Click-Through Rate Prediction
    Deng, Hangyu
    Wang, Yulong
    Luo, Jia
    Hu, Jinglu
    2020 INTERNATIONAL JOINT CONFERENCE ON NEURAL NETWORKS (IJCNN), 2020,
  • [49] Segmentation coding for object-based attentive selection systems
    Wilson, CS
    Morris, TG
    DeWeerth, SP
    ISCAS '98 - PROCEEDINGS OF THE 1998 INTERNATIONAL SYMPOSIUM ON CIRCUITS AND SYSTEMS, VOLS 1-6, 1998, : B227 - B230
  • [50] Attentive Contexts for Object Detection
    Li, Jianan
    Wei, Yunchao
    Liang, Xiaodan
    Dong, Jian
    Xu, Tingfa
    Feng, Jiashi
    Yan, Shuicheng
    IEEE TRANSACTIONS ON MULTIMEDIA, 2017, 19 (05) : 944 - 954