共 50 条
- [42] Using Traces to Qualify Learner's Engagement in Game-Based Learning [J]. 2013 IEEE 13TH INTERNATIONAL CONFERENCE ON ADVANCED LEARNING TECHNOLOGIES (ICALT 2013), 2013, : 432 - 436
- [43] Engagement-Based Player Typologies Describe Game-Based Learning Outcomes [J]. ARTIFICIAL INTELLIGENCE IN EDUCATION: POSTERS AND LATE BREAKING RESULTS, WORKSHOPS AND TUTORIALS, INDUSTRY AND INNOVATION TRACKS, PRACTITIONERS AND DOCTORAL CONSORTIUM, PT II, 2022, 13356 : 325 - 328
- [45] IMPACT OF GAME-BASED LEARNING ON STUDENTS IN HIGHER EDUCATION [J]. 9TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES (EDULEARN17), 2017, : 4356 - 4363
- [46] The Impact of Game-Based Design on Visitor Engagement With a Science Museum App [J]. PROCEEDINGS OF THE 12TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING (ECGBL 2018), 2018, : 479 - 486
- [47] Enhancing Student Models in Game-based Learning with Facial Expression Recognition [J]. PROCEEDINGS OF THE 25TH CONFERENCE ON USER MODELING, ADAPTATION AND PERSONALIZATION (UMAP'17), 2017, : 192 - 201
- [49] Using Game-Based Learning to Foster Critical Thinking in Student Discourse [J]. INTERDISCIPLINARY JOURNAL OF PROBLEM-BASED LEARNING, 2015, 9 (02):
- [50] Game-based Approach for Retaining Student's Knowledge and Learning Outcomes [J]. 2015 9TH INTERNATIONAL CONFERENCE ON APPLICATION OF INFORMATION AND COMMUNICATION TECHNOLOGIES (AICT), 2015, : 609 - 613