共 50 条
- [42] USING DIGITAL GAMES-BASED LEARNING APPROACH TO PASS TECHNICAL AND VOCATIONAL EXAMS [J]. 2ND INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES (EDULEARN10), 2010, : 2675 - 2682
- [44] A Study of the Motivations for Playing Computer Games at Secondary Education Level in Turkey: The Potential for Games-Based Learning [J]. PROCEEDINGS OF THE 10TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, 2016, : 240 - 247
- [45] Using Games-Based Learning: How it Influences the Learning Experience and Outcomes of Primary School Children [J]. INTERNATIONAL JOURNAL OF EMERGING TECHNOLOGIES IN LEARNING, 2013, 8 (08): : 47 - 54
- [47] Teach Sustainability in Software Engineering? [J]. 2011 24TH IEEE-CS CONFERENCE ON SOFTWARE ENGINEERING EDUCATION AND TRAINING (CSEET), 2011, : 454 - 458
- [49] Applying Product Manufacturing Techniques to Teach Data Analytics in Industrial Engineering: A Project Based Learning Experience [J]. 2018 IEEE FRONTIERS IN EDUCATION CONFERENCE (FIE), 2018,
- [50] Games-Based Therapy to Stimulate Speech in Children [J]. ICTS FOR IMPROVING PATIENTS REHABILITATION RESEARCH TECHNIQUES, REHAB 2014, 2015, 515 : 68 - 77