Applying games-based learning to teach software engineering concepts

被引:0
|
作者
Connolly, Thomas M. [1 ]
Stansfield, Mark [1 ]
Hainey, Tom [1 ]
机构
[1] Univ Paisley, Sch Comp, High St, Paisley PA1 2BE, Renfrew, Scotland
关键词
games-based learning; software engineering; pedagogical praxis;
D O I
暂无
中图分类号
F [经济];
学科分类号
02 ;
摘要
For some time now, computer games have played an important role in both children and adults' leisure activities. While there has been much written on the negative aspects of computer games, it has also been recognised that they have potential advantages and benefits. There is no doubt that computer games can be highly engaging and incorporate features that are extremely compelling. It is these highly engaging features of computer games that have attracted the interests of educationalists. The use of games-based learning has been growing for some years now, however, within software engineering there is still a dearth of empirical evidence to support this approach. In this paper, we examine the literature on the use of computer games to teach software engineering concepts and describe a computer game we have been developing to teach these concepts.
引用
收藏
页码:289 / +
页数:2
相关论文
共 50 条
  • [41] A systematic literature review of games-based learning empirical evidence in primary education
    Hainey, Thomas
    Connolly, Thomas M.
    Boyle, Elizabeth A.
    Wilson, Amanda
    Razak, Aisya
    [J]. COMPUTERS & EDUCATION, 2016, 102 : 202 - 223
  • [42] USING DIGITAL GAMES-BASED LEARNING APPROACH TO PASS TECHNICAL AND VOCATIONAL EXAMS
    Chen, Ming-Hung
    Chang, Francis Mou-Te
    Chen, Mu-Yen
    [J]. 2ND INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES (EDULEARN10), 2010, : 2675 - 2682
  • [43] Fighting baddies and collecting bananas: teachers' perceptions of games-based literacy learning
    Gerber, Hannah
    Price, Debra
    [J]. EDUCATIONAL MEDIA INTERNATIONAL, 2013, 50 (01) : 51 - 62
  • [44] A Study of the Motivations for Playing Computer Games at Secondary Education Level in Turkey: The Potential for Games-Based Learning
    Fu, Kun
    Hainey, Thomas
    Baxter, Gavin
    Inal, Yavuz
    [J]. PROCEEDINGS OF THE 10TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, 2016, : 240 - 247
  • [45] Using Games-Based Learning: How it Influences the Learning Experience and Outcomes of Primary School Children
    Razak, Aishah Abdul
    Connolly, Thomas M.
    [J]. INTERNATIONAL JOURNAL OF EMERGING TECHNOLOGIES IN LEARNING, 2013, 8 (08): : 47 - 54
  • [46] Applying Challenge Based Learning to Teach Mass Transfer
    Barrera, Cristina
    Luisa Castello, Maria
    Segui, Lucia
    Heredia, Ana
    Garcia-Hernandez, Jorge
    [J]. INTERNATIONAL JOURNAL OF ENGINEERING EDUCATION, 2022, 38 (01) : 171 - 180
  • [47] Teach Sustainability in Software Engineering?
    Penzenstadler, Birgit
    Fleischmann, Andreas
    [J]. 2011 24TH IEEE-CS CONFERENCE ON SOFTWARE ENGINEERING EDUCATION AND TRAINING (CSEET), 2011, : 454 - 458
  • [48] Using Blended Project-Based Learning to Teach Project Management to Software Engineering Students
    Werneck Barbosa, Marcelo
    [J]. INTERNATIONAL JOURNAL OF MOBILE AND BLENDED LEARNING, 2022, 14 (01)
  • [49] Applying Product Manufacturing Techniques to Teach Data Analytics in Industrial Engineering: A Project Based Learning Experience
    Aqlan, Faisal
    Nwokeji, Joshua C.
    [J]. 2018 IEEE FRONTIERS IN EDUCATION CONFERENCE (FIE), 2018,
  • [50] Games-Based Therapy to Stimulate Speech in Children
    Fardoun, Habib M.
    Katib, Iyad A.
    Cipres, Antonio Paules
    [J]. ICTS FOR IMPROVING PATIENTS REHABILITATION RESEARCH TECHNIQUES, REHAB 2014, 2015, 515 : 68 - 77